{"id":2145,"date":"2022-05-31T13:48:41","date_gmt":"2022-05-31T13:48:41","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2022\/05\/31\/fantastical-3d-creatures-roar-to-life-in-the-nvidia-studio-with-artist-massimo-righi\/"},"modified":"2022-05-31T13:48:41","modified_gmt":"2022-05-31T13:48:41","slug":"fantastical-3d-creatures-roar-to-life-in-the-nvidia-studio-with-artist-massimo-righi","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2022\/05\/31\/fantastical-3d-creatures-roar-to-life-in-the-nvidia-studio-with-artist-massimo-righi\/","title":{"rendered":"Fantastical 3D Creatures Roar to Life \u2018In the NVIDIA Studio\u2019 With Artist Massimo Righi"},"content":{"rendered":"<div data-url=\"https:\/\/blogs.nvidia.com\/blog\/2022\/05\/31\/in-the-nvidia-studio-may-31\/\" data-title=\"Fantastical 3D Creatures Roar to Life \u2018In the NVIDIA Studio\u2019 With Artist Massimo Righi\" data-hashtags=\"\">\n<p><i>Editor\u2019s note: This post is part of our weekly <\/i><a href=\"https:\/\/blogs.nvidia.com\/blog\/tag\/in-the-nvidia-studio\/\"><i>In the NVIDIA Studio<\/i><\/a><i> series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\"><i>NVIDIA Studio<\/i><\/a><i> technology accelerates creative workflows.<\/i><i>\u00a0<\/i><\/p>\n<p>The year of the tiger comes into focus this week <i>In the NVIDIA Studio<\/i>, which welcomes 3D creature artist Massimo Righi.<\/p>\n<p>An award-winning 3D artist with two decades of experience in the film industry, Righi has received multiple artist-of-the-month accolades and features in top creative publications. He\u2019s also worked with clients including Autodesk, Discovery Channel, Google, Netflix and the World Wildlife Fund.<\/p>\n<figure id=\"attachment_57386\" aria-describedby=\"caption-attachment-57386\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-art-gallery-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-art-gallery-1280w-672x326.png\" alt=\"\" width=\"672\" height=\"326\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57386\" class=\"wp-caption-text\">A sampling of Righi\u2019s impressive 3D animal collection.<\/figcaption><\/figure>\n<p>A native of Italy, Righi now lives in Thailand, a move he says was artistically inspired as he\u2019s an avid lover of animals and nature. This is evident from his stunning portfolio of animal renders renowned for their lifelike photorealism and individualistic tone.<\/p>\n<\/p>\n<p>The story behind<i> Waiting for the Year of the Tiger <\/i>is a personal one for the artist.<\/p>\n<p>\u201cIn my illustrations, I try to show the iconic image of that specific animal, or at least what\u2019s my personal idea of that,\u201d Righi says. \u201cIt\u2019s a mix of my childhood vision with added real-life experience.\u201d<\/p>\n<p>Righi\u2019s dedication to the craft means he often visits animal sanctuaries to observe and take pictures and video footage to use as reference.<\/p>\n<figure id=\"attachment_57383\" aria-describedby=\"caption-attachment-57383\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-bengal-wire-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-bengal-wire-1280w-672x381.png\" alt=\"\" width=\"672\" height=\"381\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57383\" class=\"wp-caption-text\">The creative process begins in Autodesk Maya.<\/figcaption><\/figure>\n<p>Righi\u2019s creative workflow begins in Autodesk Maya on a Lenovo laptop powered by a GeForce RTX 3080 GPU. He creates a base model and unwrapping UV, translating 3D mesh into 2D data so a 2D texture can be wrapped around it.<\/p>\n<p>Righi then uses custom brushes in ZBrush to sculpt the tiger in finer detail. With a mix of photos and custom brushes, Righi creates the main textures in Adobe Photoshop, using AI-powered<i> Enhance Details<\/i> technology, one of over a dozen <a href=\"https:\/\/helpx.adobe.com\/photoshop\/kb\/photoshop-cc-gpu-card-faq.html\">GPU-accelerated<\/a> features, to sharpen photo details before returning to Maya and applying new textures to the 3D model.<\/p>\n<figure id=\"attachment_57380\" aria-describedby=\"caption-attachment-57380\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-grooming-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-grooming-1280w-672x446.png\" alt=\"\" width=\"672\" height=\"446\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57380\" class=\"wp-caption-text\">Deploying spline primitives across 10 different sections unlocks profound realism.<\/figcaption><\/figure>\n<p>Righi prioritizes achieving a highly photorealistic look with detailed, lifelike fur, created with the XGen interactive groom editor within Maya. \u201cBefore starting, it\u2019s very important to study the fur flow so that I can decide how many fur descriptions I would need,\u201d Righi says. \u201cThe tiger, for example, has been made with 10 descriptions, such as main body, head, cheeks and whiskers.\u201d<\/p>\n<figure id=\"attachment_57377\" aria-describedby=\"caption-attachment-57377\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-roaring-tiger-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-roaring-tiger-1280w-500x500.png\" alt=\"\" width=\"500\" height=\"500\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57377\" class=\"wp-caption-text\">Righi\u2019s fur creation technique adds stunning realism to his virtual animals.<\/figcaption><\/figure>\n<p>Righi uses spline primitives \u2014 predefined shapes which provide a method for freehand drawing \u2014 manually placing and shaping the guides. Righi notes, \u201cI usually create three or four clump modifiers and break them up with a few noise cuts, stray and maybe curl modifiers.\u201d<\/p>\n<p>The artist tinkers and tests in real time until he meets the desired output, then bakes the fur consisting of millions of spline primitives. This process is accelerated by a factor of 6x with his GeForce RTX 3080 GPU, saving valuable time.<\/p>\n<figure id=\"attachment_57374\" aria-describedby=\"caption-attachment-57374\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-year-tiger-no-clothes-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-year-tiger-no-clothes-1280w-500x500.png\" alt=\"\" width=\"500\" height=\"500\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57374\" class=\"wp-caption-text\">Getting the lighting just right.<\/figcaption><\/figure>\n<p>With the model in a good place, Righi animates the scene in 3D using Blendshapes to interpolate the different sets of geometry. According to Righi, getting the little details right is critical to capturing the essence of lifelike movement. \u201cResearching anatomy is equally important,\u201d he says. \u201cTo get the right shapes and sculpt every detail, you need to take your time and study.\u201d<\/p>\n<p>Righi begins to test scene lighting. Here, the GPU-accelerated viewport enables incredibly smooth, interactive 3D modeling \u2014 another benefit of using the GeForce RTX 3080 GPU. Righi can tinker with the lighting, shadows, animations and more in real time, without having to wait for his system to catch up.<\/p>\n<figure id=\"attachment_57389\" aria-describedby=\"caption-attachment-57389\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/nvidia-studio-itns-artist-wk7-may22-nv-blog-header-preview-1280x680-1.jpg\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/nvidia-studio-itns-artist-wk7-may22-nv-blog-header-preview-1280x680-1-672x357.jpg\" alt=\"\" width=\"672\" height=\"357\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57389\" class=\"wp-caption-text\"><i>Waiting for the Year of the Tiger <\/i>is complete.<\/figcaption><\/figure>\n<p>Once final renders are ready to export, AI denoising with the default Autodesk Arnold renderer produces incredibly photorealistic renders that export up to 6x faster on Righi\u2019s GPU-accelerated laptop than on a comparable unit with integrated graphics.<\/p>\n<p>And like that, the year of the tiger is upon us.<\/p>\n<figure id=\"attachment_57371\" aria-describedby=\"caption-attachment-57371\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-setup-gallery-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/05\/massimo-righi-setup-gallery-1280w-672x223.png\" alt=\"\" width=\"672\" height=\"223\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57371\" class=\"wp-caption-text\">Righi\u2019s NVIDIA Studio-powered creative zone.<\/figcaption><\/figure>\n<p>View Righi\u2019s portfolio on <a href=\"https:\/\/www.artstation.com\/massimorighi\">ArtStation<\/a> and his <a href=\"https:\/\/www.massimorighi.com\/\">3D models marketplace<\/a> to see more of his work.<\/p>\n<h2><b>Animals and Creatures Inspire <\/b><b><i>In the NVIDIA Studio<\/i><\/b><\/h2>\n<p>Talented artists who share Righi\u2019s passion for design join us <i>In the NVIDIA Studio<\/i>. They share their artist and character-inspired 3D journeys, passing along valuable tips and tricks through tutorials.<\/p>\n<\/p>\n<p>Ringling College of Art and Design Professor Ana Carolina injects Greek mythology and lore in her fantasy-style Studio Session, <i>How to Model &amp; Render A 3D Fantasy Hippocampus Creature<\/i>, offering an inside look at sculpting in Zbrush and applying colors in Adobe Substance 3D Painter.<\/p>\n<\/p>\n<p>Character concept artist Tadej Bla\u017ei\u010d\u2019 shares his Blender tips and tricks in a two-part Studio Session tutorial. Part 1, <a href=\"https:\/\/www.youtube.com\/watch?v=hHU7-g2sVkQ\"><i>Blender Tutorial: Create a Cute 3D Character Animation Part 1: Character Concept<\/i><\/a>, covers 3D character animations, while Part 2, <a href=\"https:\/\/www.youtube.com\/watch?v=3cHrjKx8f5o\"><i>Modeling &amp; Hair<\/i><\/a><i>,<\/i> demonstrates hair and fur techniques similar to Righi\u2019s.<\/p>\n<\/p>\n<p>Freelancer Wesley Trankle\u2019s six-part Studio Session tutorial, <a href=\"https:\/\/www.youtube.com\/playlist?list=PL4w6jm6S2lzuY1y63kozaTM131oJMY4Xx\"><i>How to Create a 3D Animation Video<\/i><\/a>, provides an in-depth look at the 3D journey. Videos cover a wide range of topics: <a href=\"https:\/\/www.youtube.com\/watch?v=fv-Xg8ha0yk&amp;list=PL4w6jm6S2lzuY1y63kozaTM131oJMY4Xx&amp;index=1\"><i>Modeling Main Character<\/i><\/a><i>, <\/i><a href=\"https:\/\/www.youtube.com\/watch?v=wzGzgFBbUwM&amp;list=PL4w6jm6S2lzuY1y63kozaTM131oJMY4Xx&amp;index=2&amp;t=16s\"><i>Character Rigging<\/i><\/a><i>, <\/i><a href=\"https:\/\/www.youtube.com\/watch?v=ScPvVyM6M28&amp;list=PL4w6jm6S2lzuY1y63kozaTM131oJMY4Xx&amp;index=3\"><i>Creating Environment<\/i><\/a><i>, <\/i><a href=\"https:\/\/www.youtube.com\/watch?v=rAuSxgd5YTo&amp;list=PL4w6jm6S2lzuY1y63kozaTM131oJMY4Xx&amp;index=4\"><i>Animation<\/i><\/a><i>, <\/i><a href=\"https:\/\/www.youtube.com\/watch?v=X3299kn8IgI&amp;list=PL4w6jm6S2lzuY1y63kozaTM131oJMY4Xx&amp;index=5\"><i>Texturing &amp; Materials &amp; Lighting<\/i><\/a> and <a href=\"https:\/\/www.youtube.com\/watch?v=d3f7D9VaeM0&amp;list=PL4w6jm6S2lzuY1y63kozaTM131oJMY4Xx&amp;index=6\"><i>Final Touches<\/i><\/a><i>.\u00a0<\/i><\/p>\n<p>Follow NVIDIA Studio on <a href=\"https:\/\/www.instagram.com\/nvidiacreators\/\">Instagram<\/a>, <a href=\"https:\/\/twitter.com\/NVIDIACreators\/\">Twitter<\/a> and <a href=\"https:\/\/www.facebook.com\/NVIDIACreators\/\">Facebook<\/a>. Access tutorials on the <a href=\"https:\/\/www.youtube.com\/channel\/UCDeQdW6Lt6nhq3mLM4oLGWw\">Studio YouTube channel<\/a> and get updates directly in your inbox by subscribing to the <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/?nvmid=subscribe-creators-mail-icon\">NVIDIA Studio newsletter<\/a>.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/2022\/05\/31\/in-the-nvidia-studio-may-31\/<\/p>\n","protected":false},"author":0,"featured_media":2146,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/2145"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=2145"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/2145\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/2146"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=2145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=2145"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=2145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}