{"id":2181,"date":"2022-06-29T13:41:06","date_gmt":"2022-06-29T13:41:06","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2022\/06\/29\/nvidia-studio-driver-elevates-creative-workflows-in-blender-3-2-borisfx-sapphire-and-topaz-denoise-ai\/"},"modified":"2022-06-29T13:41:06","modified_gmt":"2022-06-29T13:41:06","slug":"nvidia-studio-driver-elevates-creative-workflows-in-blender-3-2-borisfx-sapphire-and-topaz-denoise-ai","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2022\/06\/29\/nvidia-studio-driver-elevates-creative-workflows-in-blender-3-2-borisfx-sapphire-and-topaz-denoise-ai\/","title":{"rendered":"NVIDIA Studio Driver Elevates Creative Workflows in Blender 3.2, BorisFX Sapphire and Topaz Denoise AI"},"content":{"rendered":"<div data-url=\"https:\/\/blogs.nvidia.com\/blog\/2022\/06\/29\/in-the-nvidia-studio-june-29\/\" data-title=\"NVIDIA Studio Driver Elevates Creative Workflows in Blender 3.2, BorisFX Sapphire and Topaz Denoise AI\" data-hashtags=\"\">\n<p><i>Editor\u2019s note: This post is part of our weekly <\/i><a href=\"https:\/\/blogs.nvidia.com\/blog\/tag\/in-the-nvidia-studio\/\"><i>In the NVIDIA Studio<\/i><\/a><i> series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\"><i>NVIDIA Studio<\/i><\/a><i> technology accelerates creative workflows.<\/i><i>\u00a0<\/i><\/p>\n<p>The June NVIDIA Studio Driver is available for download today, optimizing the latest creative app updates, all with the stability and reliability that users count on.<\/p>\n<p>Creators with NVIDIA RTX GPUs will benefit from faster performance and new features within Blender version 3.2, BorisFX Sapphire release 2022.5 and Topaz Denoise AI 3.7.0.<\/p>\n<p>And this week, NVIDIA Senior Designer Daniel Barnes showcases inspirational artwork <i>In the NVIDIA Studio<\/i>. Specializing in visual design and 3D content, Barnes covers his creative workflow in designing the galactic 3D scene <i>Journey.\u00a0<\/i><\/p>\n<h2><b>June Boon: Studio Driver Release Supports Blender, Sapphire and Denoise AI Updates<\/b><\/h2>\n<p>The June Studio Driver provides support for the recent <a href=\"https:\/\/www.blender.org\/download\/releases\/3-2\/\">Blender 3.2 release<\/a>, which enables OpenVDB platform support in <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/creators\/\">NVIDIA Omniverse<\/a>.<\/p>\n<\/p>\n<p><a href=\"https:\/\/www.openvdb.org\/about\/\">OpenVDB<\/a> offers a near-infinite 3D index space, allowing massive <a href=\"https:\/\/developer.nvidia.com\/usd\">Universal Scene Description (USD)<\/a> files to move in and out of Omniverse while keeping these volumes intact. 3D artists can iterate with larger files, speeding up creative workflows without the need to reduce or convert files and sizes.<\/p>\n<figure id=\"attachment_57894\" aria-describedby=\"caption-attachment-57894\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/cycles_light_groups_pavilion_combined_r2.jpg\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/cycles_light_groups_pavilion_combined_r2-672x378.jpg\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57894\" class=\"wp-caption-text\">Light sources from the interior, pool, benches and greater world combine for a breathtaking visual built in the Blender compositor without added re-render work.<\/figcaption><\/figure>\n<p>Blender 3.2 also added a <i>Light Group<\/i> feature, enabling artists to modify the color and intensity of light sources in the compositor without re-rendering. New <i>Shadow Caustics<\/i> supports selective rendering of caustics in shadows of refractive objects for further realism. Check out a <a href=\"https:\/\/www.blender.org\/download\/releases\/3-2\/\">complete overview of the Blender 3.2 update<\/a>.<\/p>\n<\/p>\n<p>BorisFX Sapphire 2022.5 now supports multi-GPU systems applying GPU-accelerated visual-effect plugins in Blackmagic\u2019s DaVinci Resolve \u2014 scaling GPU power with <a href=\"https:\/\/blog.borisfx.com\/faster-speeds-sapphire-20225?_ga=2.156114299.1194011899.1655842191-247029997.1655842191\">rendering speeds up to 6x faster<\/a>.<\/p>\n<figure id=\"attachment_57897\" aria-describedby=\"caption-attachment-57897\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/daniel-barnes-topaz-denoise-ai-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/daniel-barnes-topaz-denoise-ai-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57897\" class=\"wp-caption-text\">Topaz Denoise AI accelerated by the NVIDIA TensorRT framework provides more consistent color while reducing blotchiness in highlights and shadows.<\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.topazlabs.com\/learn\/denoise-ai-v3-7-improved-color-consistency-with-low-light-v4-new-tensorrt-models-and-lots-of-important-stability-improvements\">Topaz Denoise AI 3.7.0<\/a> added support for the NVIDIA TensorRT framework, which means RTX GPU owners will benefit from significantly faster inference speeds. When using RAW model denoising features, inference runs <a href=\"https:\/\/www.topazlabs.com\/learn\/denoise-ai-v3-7-improved-color-consistency-with-low-light-v4-new-tensorrt-models-and-lots-of-important-stability-improvements\">up to 6x faster<\/a>.<\/p>\n<p>Download <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/geforce-experience\/\">GeForce Experience<\/a> or <a href=\"https:\/\/www.nvidia.com\/en-us\/design-visualization\/software\/rtx-experience\/\">NVIDIA RTX Experience<\/a> to be notified of the latest Studio Driver releases.<\/p>\n<h2><b>The <\/b><b><i>Journey<\/i><\/b><b> Is the Reward<\/b><\/h2>\n<p>This week\u2019s <i>In the NVIDIA Studio <\/i>artist spotlight sees NVIDIA\u2019s Daniel Barnes share his creative process for the 3D sci-fi scene, <i>Journey<\/i>.<\/p>\n<p>Barnes\u2019 artwork draws inspiration from various movies and anime, usually a combination of visual revelations.<i> Journey<\/i> is an extension of Barnes\u2019 latest obsession, the <i>isekai<\/i> genre in anime, where the protagonist awakens in another world and has to navigate their new and unknown situation.<\/p>\n<p>\u201cThis reincarnation narrative can be pretty refreshing, as it almost always is something you can connect with living life and having firsts, or wishing you could redo a particular moment differently with the advantage of 20\/20 hindsight,\u201d Barnes noted.<\/p>\n<figure id=\"attachment_57900\" aria-describedby=\"caption-attachment-57900\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/journey_planning_sketch.jpg\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/journey_planning_sketch-672x378.jpg\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57900\" class=\"wp-caption-text\">Barnes first visualized \u2018Journey\u2019 in Adobe Photoshop.<\/figcaption><\/figure>\n<p>Barnes sketches when inspiration strikes \u2014 often at his local coffee shop \u2014 which is where he got started with <i>Journey<\/i> using Adobe Photoshop.<\/p>\n<p>With his GeForce RTX 3060-powered laptop, Barnes benefited from speedy GPU-accelerated features such as <i>Scrubby Zoom<\/i>, to quickly zoom and adjust fine details, and <i>Flick Panning<\/i>, to move around the canvas faster, with the freedom to create on the go.<\/p>\n<p>\u00a0<\/p>\n<p>Turning his attention to Autodesk Maya, Barnes built and blocked out foundational geometric shapes for the <i>Journey <\/i>scene, starting with elements he could reuse from an existing scene. \u201cAbsolutely nothing wrong with working smart wherever possible,\u201d Barnes mused. The GPU-accelerated viewport unlocks fast and interactive 3D modeling for Barnes, who was able to set up the building blocks quickly.<\/p>\n<p>Barnes further detailed some 3D models in ZBrush by sculpting with custom brushes. He then ran the ZBrush Remesh feature, creating a new single mesh by combining several existing objects. This simplified applying textures and will make potentially animating <i>Journey <\/i>much easier.<\/p>\n<figure id=\"attachment_57906\" aria-describedby=\"caption-attachment-57906\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/d3d_create_WIP_camG_whiteShaded-blurry_deets.jpg\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/d3d_create_WIP_camG_whiteShaded-blurry_deets-672x378.jpg\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57906\" class=\"wp-caption-text\">Omniverse Create\u2019s material presets and lighting allowed Barnes to work faster and more efficiently.<\/figcaption><\/figure>\n<p>Barnes then used the <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/apps\/create\/\">Omniverse Create app<\/a> to assemble his physically accurate, photorealistic 3D scene. Back at home with his RTX 3080-powered desktop system, he used the built-in <a href=\"https:\/\/docs.omniverse.nvidia.com\/prod_materials-and-rendering\/prod_materials-and-rendering\/rtx_render-settings.html\">RTX Renderer<\/a> for interactive visualization within the viewport with virtually no slowdown. Even building at real-world scale, Create\u2019s material presets and lighting allowed Barnes to quickly and efficiently apply realistic visuals with ease.<\/p>\n<p>\u00a0<\/p>\n<p>Barnes bounced back and forth between the handy Adobe Substance 3D Painter Connector and the Omniverse <a href=\"https:\/\/www.nvidia.com\/en-us\/design-visualization\/technologies\/vmaterials\/\">NVIDIA vMaterials<\/a> library to discover, create and refine textures, applying his unique color scheme style in Create.<\/p>\n<figure id=\"attachment_57912\" aria-describedby=\"caption-attachment-57912\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/daniel-barnes-alt-journey-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/daniel-barnes-alt-journey-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57912\" class=\"wp-caption-text\">AI in the Studio suite of apps, Omniverse Create and NVIDIA Canvas played key roles in developing \u2018Journey.\u2019<\/figcaption><\/figure>\n<p>With the piece in good shape, Barnes planned for the composite by exporting several versions with depth of field, extra light bloom and fog enabled.<\/p>\n<p>\u00a0<\/p>\n<p>Now, all <i>Journey<\/i> needed was a vibrant sky to complete the piece. Barnes harnessed the power of AI with the <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/canvas\/\">NVIDIA Canvas<\/a> app, free for RTX GPU owners, turning simple brushstrokes into a realistic, stunning view. Barnes generated outer space in mere minutes, allowing for more concept exploration and saving the time required to search for backgrounds or create one from scratch.<\/p>\n<p>\u00a0<\/p>\n<p>The artist then returned to Adobe Photoshop to add color bleed and stylish details, drop in the Canvas background, and export final renders.<\/p>\n<figure id=\"attachment_57921\" aria-describedby=\"caption-attachment-57921\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/daniel-barnes-artist-feature-gallery-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/daniel-barnes-artist-feature-gallery-1280w-672x255.png\" alt=\"\" width=\"672\" height=\"255\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-57921\" class=\"wp-caption-text\">NVIDIA Senior Visual Designer and 3D artist Daniel Barnes.<\/figcaption><\/figure>\n<p>Check out Barnes\u2019 <a href=\"https:\/\/www.instagram.com\/danielin3d\/?hl=en\">Instagram<\/a> for more design inspiration.<\/p>\n<p>Learn more about <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/creators\/\">NVIDIA Omniverse<\/a>, including tips and tricks, on the <a href=\"https:\/\/www.youtube.com\/c\/NVIDIAOmniverse\">Omniverse YouTube channel<\/a>. For additional support, explore the <a href=\"https:\/\/forums.developer.nvidia.com\/c\/omniverse\/300\">Omniverse forums<\/a> or join the <a href=\"https:\/\/discord.com\/invite\/XWQNJDNuaC\">Discord<\/a> server to chat with the community. Check out the Omniverse <a href=\"https:\/\/twitter.com\/nvidiaomniverse\">Twitter<\/a>, <a href=\"https:\/\/www.instagram.com\/nvidiaomniverse\/\">Instagram<\/a> and <a href=\"https:\/\/medium.com\/@nvidiaomniverse\">Medium<\/a> page to stay up to date.<\/p>\n<p>Follow NVIDIA Studio on <a href=\"https:\/\/www.instagram.com\/nvidiacreators\/\">Instagram<\/a>, <a href=\"https:\/\/twitter.com\/NVIDIACreators\/\">Twitter<\/a> and <a href=\"https:\/\/www.facebook.com\/NVIDIACreators\/\">Facebook<\/a>. Access tutorials on the <a href=\"https:\/\/www.youtube.com\/channel\/UCDeQdW6Lt6nhq3mLM4oLGWw\">Studio YouTube channel<\/a> and get updates directly in your inbox by subscribing to the <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/?nvmid=subscribe-creators-mail-icon\">NVIDIA Studio newsletter<\/a>.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/2022\/06\/29\/in-the-nvidia-studio-june-29\/<\/p>\n","protected":false},"author":0,"featured_media":2182,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/2181"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=2181"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/2181\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/2182"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=2181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=2181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=2181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}