{"id":2615,"date":"2022-11-04T16:13:04","date_gmt":"2022-11-04T16:13:04","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2022\/11\/04\/meet-the-omnivore-indie-showrunner-transforms-napkin-doodles-into-animated-shorts-with-nvidia-omniverse\/"},"modified":"2022-11-04T16:13:04","modified_gmt":"2022-11-04T16:13:04","slug":"meet-the-omnivore-indie-showrunner-transforms-napkin-doodles-into-animated-shorts-with-nvidia-omniverse","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2022\/11\/04\/meet-the-omnivore-indie-showrunner-transforms-napkin-doodles-into-animated-shorts-with-nvidia-omniverse\/","title":{"rendered":"Meet the Omnivore: Indie Showrunner Transforms Napkin Doodles Into Animated Shorts With NVIDIA Omniverse"},"content":{"rendered":"<div data-url=\"https:\/\/blogs.nvidia.com\/blog\/2022\/11\/04\/rafi-nizam-omniverse-creator\/\" data-title=\"Meet the Omnivore: Indie Showrunner Transforms Napkin Doodles Into Animated Shorts With NVIDIA Omniverse\" data-hashtags=\"\">\n<p><i>Editor\u2019s note: This post is a part of our <\/i><a href=\"https:\/\/blogs.nvidia.com\/blog\/tag\/meet-the-omnivore\/\" target=\"_blank\" rel=\"noopener\"><i>Meet the Omnivore<\/i><\/a><i> series, which features individual creators and developers who use <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/\" target=\"_blank\" rel=\"noopener\"><i>NVIDIA Omniverse<\/i><\/a><i> to accelerate their 3D workflows and create virtual worlds.<\/i><\/p>\n<figure id=\"attachment_60677\" aria-describedby=\"caption-attachment-60677\" class=\"wp-caption alignright\">\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/11\/Rafianimates_Headshot_1x1_MED-1-150x150.jpg\" alt=\"\" width=\"150\" height=\"150\"><figcaption id=\"caption-attachment-60677\" class=\"wp-caption-text\">Rafi Nizam<\/figcaption><\/figure>\n<p>3D artist Rafi Nizam has worn many hats since starting his career as a web designer more than two decades ago, back when \u201cdesigning for the web was still wild,\u201d as he put it.<\/p>\n<p>He\u2019s now becoming a leader in the next wave of creation \u2014 using <a href=\"https:\/\/blogs.nvidia.com\/blog\/2022\/05\/20\/what-is-extended-reality\/\" target=\"_blank\" rel=\"noopener\">extended reality<\/a> and virtual production \u2014 with the help of <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/\" target=\"_blank\" rel=\"noopener\">NVIDIA Omniverse<\/a>, a platform for building and connecting custom 3D pipelines.<\/p>\n<p>The London-based showrunner, creative consultant and entertainment executive previously worked at advertising agencies and led creative teams at Sony Pictures, BBC and NBCUniversal.<\/p>\n<p>In addition to being an award-winning independent animator, director, character designer and storyteller who serves as chief creative officer at Masterpiece Studio, he\u2019s head of story at game developer Opis Group, and showrunner at Lunar-X, a next-gen entertainment company.<\/p>\n<p>Plus, in recent years, he\u2019s taken on what he considers his most important role of all \u2014 being a father. And his art is now often inspired by family.<\/p>\n<p>\u201cBeing present in the moment with my children and observing the world without preconceptions often sparks ideas for me,\u201d Nizam said.<\/p>\n<p>His animated shorts have so far focused on themes of self care and finding stillness amidst chaos. He\u2019s at work on a new computer-graphics-animated series, <i>ArtSquad<\/i>, in which fun-loving, vibrant 3D characters form a band, playing instruments made of classroom objects and solving problems through the power of art.<\/p>\n<\/p>\n<p>\u201cThe myriad of 3D apps in my animation pipeline can sync and come together in Omniverse using the <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\" target=\"_blank\" rel=\"noopener\">Universal Scene Description<\/a> framework,\u201d he said. \u201cThis interoperability allows me to be 10x more productive when visualizing my show concepts \u2014 and I\u2019ve cut my outsourcing costs by 50%, as Omniverse enables me to render, lookdev, lay out scenes and manipulate cameras by myself.\u201d<\/p>\n<\/p>\n<h2><b>From Concept to Creation<\/b><\/h2>\n<p>Nizam said he often starts his projects with \u201cgood ol\u2019 pencil and paper on a Post-it note or napkin, whenever inspiration strikes.\u201d<\/p>\n<p>He then takes his ideas to a drawing desk, where he creates a simple sketch before honing in on pre-production using digital content-creation apps like Adobe Illustrator, Adobe Photoshop and Procreate.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/11\/concept-art-322x400.png\" alt=\"\" width=\"322\" height=\"400\"><\/p>\n<p>Nizam next creates 3D production assets from his 2D sketches, manipulating them in virtual reality using Adobe Substance 3D Modeler software.<\/p>\n<p>\u201cThings start to move pretty rapidly from here,\u201d he said, \u201cbecause VR is such an intuitive way to make 3D assets. Plus, rigging and texturing in the Masterpiece Studio creative suite and Adobe Substance 3D can be near automatic.\u201d<\/p>\n<p>The artist uses the <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/apps\/xr\/\" target=\"_blank\" rel=\"noopener\">Omniverse Create XR<\/a> spatial computing app to lay out his scenes in VR. He blocks out character actions, designs sets and finalizes textures using Unreal Engine 5, Autodesk Maya and Blender software.<\/p>\n<\/p>\n<p>Performance capture through Perception Neuron Studio quickly gets Nizam close to final animation. And with the easily extensible USD framework, Nizam brings his 3D assets into the <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/apps\/create\/\" target=\"_blank\" rel=\"noopener\">Omniverse Create<\/a> app for rapid look development. Here he enhances character animation with built-in hyperrealistic physics and renders final shots in real time.<\/p>\n<p>\u201cOmniverse offers me an easy entry point to USD-based workflows, live collaboration across disciplines, rapid visualization, real-time rendering, an accessible physics engine and the easy modification of preset simulations,\u201d Nizam said. \u201cI can\u2019t wait to get back in and try out more ideas.\u201d<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/11\/3D_Drumkit_OV-Render_0002-672x378.jpg\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p>At home, Nizam uses an <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/professional-workstations\/\" target=\"_blank\" rel=\"noopener\">NVIDIA Studio workstation<\/a> powered by an <a href=\"https:\/\/www.nvidia.com\/en-us\/design-visualization\/rtx-a6000\/\" target=\"_blank\" rel=\"noopener\">NVIDIA RTX A6000 GPU<\/a>. To create on the go, the artist turns to his <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/laptops-desktops\/\" target=\"_blank\" rel=\"noopener\">NVIDIA Studio laptop<\/a> from ASUS, equipped with a <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/graphics-cards\/30-series\/rtx-3060-3060ti\/\" target=\"_blank\" rel=\"noopener\">GeForce RTX 3060 GPU<\/a>.<\/p>\n<p>In addition, his entire workflow is accelerated by <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\" target=\"_blank\" rel=\"noopener\">NVIDIA Studio<\/a>, a platform of <a href=\"https:\/\/www.nvidia.com\/en-us\/design-visualization\/technologies\/rtx\/\" target=\"_blank\" rel=\"noopener\">NVIDIA RTX<\/a> and AI-accelerated creator apps, <a href=\"https:\/\/www.nvidia.com\/en-us\/drivers\/results\/193884\/\" target=\"_blank\" rel=\"noopener\">Studio Drivers<\/a> and a suite of exclusive creative tools.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/11\/SP12_Artina_Banjo_03-672x378.jpg\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p>When not creating transmedia projects and franchises for his clients, Nizam can be found mentoring young creators for Sony Talent League, playing make believe with his children or chilling with his two cats, Hamlet and Omelette.<\/p>\n<h2><b>Join In on the Creation<\/b><\/h2>\n<p><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/creators\/\" target=\"_blank\" rel=\"noopener\">Creators<\/a> and <a href=\"https:\/\/developer.nvidia.com\/nvidia-omniverse-platform\" target=\"_blank\" rel=\"noopener\">developers<\/a> across the world can download <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/\" target=\"_blank\" rel=\"noopener\">NVIDIA Omniverse for free<\/a>, and <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/enterprise\/\" target=\"_blank\" rel=\"noopener\">enterprise teams<\/a> can use the platform for their 3D projects.<\/p>\n<p>Check out artwork from other \u201cOmnivores\u201d and submit projects in the <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/gallery-submissions\/\" target=\"_blank\" rel=\"noopener\">gallery<\/a>. Connect your workflows to Omniverse with software from Adobe, Autodesk, Epic Games, Maxon, Reallusion <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/#apps-connectors\" target=\"_blank\" rel=\"noopener\">and more<\/a>.<\/p>\n<p><i>Follow NVIDIA Omniverse on <\/i><a href=\"https:\/\/www.instagram.com\/nvidiaomniverse\/\" target=\"_blank\" rel=\"noopener\"><i>Instagram<\/i><\/a><i>, <\/i><a href=\"https:\/\/medium.com\/@nvidiaomniverse\" target=\"_blank\" rel=\"noopener\"><i>Medium<\/i><\/a><i>, <\/i><a href=\"https:\/\/twitter.com\/nvidiaomniverse\" target=\"_blank\" rel=\"noopener\"><i>Twitter<\/i><\/a><i> and <\/i><a href=\"https:\/\/www.youtube.com\/channel\/UCSKUoczbGAcMld7HjpCR8OA\" target=\"_blank\" rel=\"noopener\"><i>YouTube<\/i><\/a><i> for additional resources and inspiration. Check out the Omniverse <\/i><a href=\"https:\/\/forums.developer.nvidia.com\/c\/omniverse\/300\" target=\"_blank\" rel=\"noopener\"><i>forums<\/i><\/a><i>, and join our <\/i><a href=\"https:\/\/discord.com\/invite\/XWQNJDNuaC\" target=\"_blank\" rel=\"noopener\"><i>Discord server<\/i><\/a> <i>and <\/i><a href=\"https:\/\/www.twitch.tv\/nvidiaomniverse\" target=\"_blank\" rel=\"noopener\"><i>Twitch <\/i><\/a><i>channel<\/i><i> to chat with the community.<\/i><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/2022\/11\/04\/rafi-nizam-omniverse-creator\/<\/p>\n","protected":false},"author":0,"featured_media":2616,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/2615"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=2615"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/2615\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/2616"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=2615"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=2615"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=2615"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}