{"id":2664,"date":"2022-12-07T16:50:07","date_gmt":"2022-12-07T16:50:07","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2022\/12\/07\/visual-effects-artist-jay-lippman-takes-viewers-behind-the-camera-this-week-in-the-nvidia-studio\/"},"modified":"2022-12-07T16:50:07","modified_gmt":"2022-12-07T16:50:07","slug":"visual-effects-artist-jay-lippman-takes-viewers-behind-the-camera-this-week-in-the-nvidia-studio","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2022\/12\/07\/visual-effects-artist-jay-lippman-takes-viewers-behind-the-camera-this-week-in-the-nvidia-studio\/","title":{"rendered":"Visual Effects Artist Jay Lippman Takes Viewers Behind the Camera This Week \u2018In the NVIDIA Studio\u2019"},"content":{"rendered":"<div data-url=\"https:\/\/blogs.nvidia.com\/blog\/2022\/12\/07\/in-the-nvidia-studio-december-07\/\" data-title=\"Visual Effects Artist Jay Lippman Takes Viewers Behind the Camera This Week \u2018In the NVIDIA Studio\u2019\" data-hashtags=\"\">\n<p><i>Editor\u2019s note: This post is part of our weekly <\/i><a href=\"https:\/\/blogs.nvidia.com\/blog\/tag\/in-the-nvidia-studio\/\"><i>In the NVIDIA Studio<\/i><\/a><i> series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\"><i>NVIDIA Studio<\/i><\/a><i> technology improves creative workflows. We\u2019re also deep diving on new <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/graphics-cards\/40-series\/\"><i>GeForce RTX 40 Series GPU<\/i><\/a><i> features, technologies and resources, and how they dramatically accelerate content creation.<\/i><\/p>\n<p><i><span>An earlier version of the blog incorrectly noted that the December Studio Driver was available today. Stay tuned for updates on this month\u2019s driver release.<\/span><\/i><\/p>\n<p>Time to tackle one of the most challenging tasks for aspiring movie makers \u2014 creating aesthetically pleasing visual effects \u2014 courtesy of visual effects artist and filmmaker Jay Lippman this week <i>In the NVIDIA Studio<\/i>.<\/p>\n<p>In addition, the new <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/creators\/\">NVIDIA Omniverse<\/a> Unreal Engine <a href=\"https:\/\/docs.omniverse.nvidia.com\/con_connect\/con_connect\/overview.html\">Connector<\/a> 200.2 allows Unreal users to send and live-sync assets in the <a href=\"https:\/\/docs.omniverse.nvidia.com\/prod_nucleus\/prod_nucleus\/overview.html\">Omniverse Nucleus<\/a> server \u2014 unlocking the ability to open, edit and sync Unreal with other creative apps \u2014 to build more expansive virtual worlds in complete ray-traced fidelity.<\/p>\n<p>Plus, the NVIDIA Studio #WinterArtChallenge is delivering un-<i>brr<\/i>-lievable entries. Check out some of the featured artwork and artists at the end of this post.<\/p>\n<h2><b>(Inter)Stellar Video-Editing Tips and Tricks<\/b><\/h2>\n<p>A self-taught filmmaker, Lippman grew up a big fan of science fiction and horror. Most of the short sketches on his <a href=\"https:\/\/www.youtube.com\/@JayLippman\/about\">YouTube channel<\/a> are inspired by movies and shows in that genre, he said, but his main inspiration for content derives from his favorite punk bands.<\/p>\n<p>\u201cI always admired that they didn\u2019t rely on big record deals to get their music out there,\u201d he said. \u201cThat whole scene was centered around this culture of DIY, and I\u2019ve tried to bring that same mentality into the world of filmmaking, figuring out how to create what you want with the tools that you have.\u201d<\/p>\n<p>That independent spirit drives <i>Make Your VFX Shots Look REAL<\/i> \u2014 a sci-fi cinematic and tutorial that displays the wonder behind top-notch graphics and the know-how for making them your own.<\/p>\n<\/p>\n<p>Lippman uses Blackmagic Design\u2019s DaVinci Resolve software for video editing, color correction, visual effects, motion graphics and audio post-production. His new GeForce RTX 4080 GPU enables him to edit footage while applying effects freely and easily.<\/p>\n<p>Lippman took advantage of the <a href=\"https:\/\/blogs.nvidia.com\/blog\/2022\/09\/28\/in-the-nvidia-studio-september-28\/\">new AV1 encoder<\/a> found in DaVinci Resolve, OBS Studio and Adobe Premiere Pro via the Voukoder plug-in, encoding 40% faster and unlocking higher resolutions and crisper image quality.<\/p>\n<p>\u201cThe GeForce RTX 4080 GPU is a no-brainer for anyone who does graphics-intensive work, video production or high-end streaming,\u201d Lippman said.<\/p>\n<p>The majority of <i>Make Your VFX Shots Look REAL<\/i> was built in DaVinci Resolve\u2019s Fusion page, featuring a node-based workflow with hundreds of 2D and 3D tools. He uploaded footage from his Blackmagic Pocket Cinema Camera in 6K resolution then proceeded to composite VFX.<\/p>\n<p>The artist started by refining motion blur, a key element of any movement in camera footage shot in 24 frames per second or higher. Animated elements like the blue fireball must include motion blur, or they\u2019ll look out of place. Applying a transform node with motion blur, done faster with a GeForce RTX GPU, created the necessary realism, Lippman said.<\/p>\n<p>\u00a0<\/p>\n<p>Lippman then lit the scene and enhanced elements in the composition by emitting absent light in the original footage. He creates lighting and adds hues by using a probe modifier on the popular DaVinci Resolve color corrector, a GPU-accelerated task.<\/p>\n<p>\u00a0<\/p>\n<p>The artist then matches movement, critical for adding 2D or 3D effects to footage. In this case, Lippman replaced the straightforward blue sky with a haunting, cloudy, gloomy gray. Within Fusion, Lippman selected the merge mode, connecting the sky with the composition. He then right clicked the center of the video and used the <i>Merge:1 Center<\/i>, <i>Modify With<\/i> and <i>Tracker position<\/i> features with minor adjustments to complete tracking movement.<\/p>\n<p>Lippman rounds out his creative workflow with color matching. He said it\u2019s critical to have the proper mental approach alongside realistic expectations while applying VFX composition.<\/p>\n<p>\u201cOur goal is not to make our VFX shots look real, it\u2019s to make them look like they were shot on the same camera, on the same lens, at the same time of the original footage,\u201d said Lippman. \u201cA big part of it is matching colors, contrast and overall brightness with all of the scene elements.\u201d<\/p>\n<p>\u00a0<\/p>\n<p>Lippman color matched the sky, clouds and UFO by adding a color-corrector node to a single cloud node, tweaking the hue and likeness to match the rest of the sky. Edits were then applied to the remaining clouds. Lippman also applied a color-correction node to the UFO, tying up the scene with matching colors.<\/p>\n<\/p>\n<p>When it came time for final exports, the exclusive NVIDIA dual encoders found in GeForce RTX 40 Series GPUs slashed Lippman\u2019s export time by half. This can help freelancers like him meet sharp deadlines. The dual encoders can be found in Adobe Premiere Pro (via the popular Voukoder plug-in), Jianying Pro (China\u2019s top video-editing app) and DaVinci Resolve.<\/p>\n<\/p>\n<p>\u201cThe GeForce RTX 4080 is a powerhouse and definitely gives you the ability to do more with less,\u201d he said. \u201cIt\u2019s definitely faster than the dual RTX 2080 GPU setup I\u2019d been using and twice as fast as the RTX 3080 Ti, while using less power and costing around the same. Plus, it unlocks the AV1 Codec in DaVinci Resolve and streaming in AV1.\u201d<\/p>\n<p>Check out his <a href=\"https:\/\/www.youtube.com\/watch?v=iq8Uw8KyWp8\">review<\/a>.<\/p>\n<figure id=\"attachment_61214\" aria-describedby=\"caption-attachment-61214\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/12\/studio-itns-jay-lippman-wk34-featured-setup-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/12\/studio-itns-jay-lippman-wk34-featured-setup-1280w-672x249.png\" alt=\"\" width=\"672\" height=\"249\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-61214\" class=\"wp-caption-text\">Visual effects artist, filmmaker and gearhead Jay Lippman.<\/figcaption><\/figure>\n<p>As AI plays a greater role in creative workflows, video editors can explore DaVinci Resolve\u2019s vast suite of RTX-accelerated, AI-powered features that are an incredible boon for efficiency.<\/p>\n<\/p>\n<p>These include <i>Face Refinemen<\/i>t, which detects facial features for fast touch-ups such as sharpening eyes and subtle relighting; <i>Speed Warp<\/i>, which quickly creates super-slow-motion videos; and <i>Detect Scene Cuts<\/i>, which uses DaVinci Resolve\u2019s neural engine to predict video cuts without manual edits.<\/p>\n<h2><b>The Unreal Engine Connector Arrives<\/b><\/h2>\n<p><a href=\"https:\/\/docs.omniverse.nvidia.com\/con_connect\/con_connect\/ue4.html\">NVIDIA Omniverse Unreal Engine Connector 200.2<\/a> supports enhancements to non-destructive live sessions with <a href=\"https:\/\/forums.developer.nvidia.com\/t\/announcing-omnilive-2-0\/225977\">Omni Live 2.0<\/a>, allowing for more robust real-time collaboration of Universal Scene Description (<a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\">USD<\/a>) assets within Unreal Engine. Thumbnails are now supported in its content browser from Nucleus for Omniverse USD and open-source material definition language (<a href=\"https:\/\/docs.omniverse.nvidia.com\/prod_materials-and-rendering\/common\/glossary-of-terms.html#term-mdl\">MDL<\/a>), which creates a more intuitive user experience.<\/p>\n<p>The Omniverse Unreal Engine Connector also supports updates to <a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/unreal-engine-5-1-is-now-available\">Unreal Engine 5.1<\/a>, including:<\/p>\n<ul>\n<li><a href=\"https:\/\/docs.unrealengine.com\/5.0\/en-US\/lumen-global-illumination-and-reflections-in-unreal-engine\/\">Lumen<\/a> \u2014 Unreal Engine 5\u2019s fully dynamic global illumination and reflections system that renders diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments at massive scale.<\/li>\n<li><a href=\"https:\/\/docs.unrealengine.com\/5.0\/en-US\/nanite-virtualized-geometry-in-unreal-engine\/\">Nanite<\/a> \u2014 the virtualized geometry system using internal mesh formats and rendering technology to render pixel-scale detail at high object counts.<\/li>\n<li><a href=\"https:\/\/docs.unrealengine.com\/5.0\/en-US\/virtual-shadow-maps-in-unreal-engine\/\">Virtual Shadow Maps<\/a> \u2014 to deliver consistent, high-resolution shadowing that works with film-quality assets and large, dynamically lit open worlds.<\/li>\n<\/ul>\n<p>Omniverse Unreal Engine Connector supports versions 4.27, 5.0 and 5.1 of Unreal Editor. View the <a href=\"https:\/\/forums.developer.nvidia.com\/t\/epic-games-unreal-engine-omniverse-connector-updates\/164006\/21\">complete release notes<\/a>.<\/p>\n<h2><b>Weather It\u2019s Cold or Not, the #WinterArtChallenge Carries On<\/b><\/h2>\n<p>Enter NVIDIA Studio\u2019s #WinterArtChallenge, running through the end of the year, by sharing winter-themed art on <a href=\"https:\/\/www.instagram.com\/nvidiastudio\">Instagram<\/a>, <a href=\"https:\/\/twitter.com\/NVIDIAStudio\/\">Twitter<\/a> or <a href=\"https:\/\/www.facebook.com\/NVIDIAStudios\/\">Facebook<\/a> for a chance to be featured on our social media channels.<\/p>\n<p>@lowpolycurls\u2019 3D winter scene \u2014 with its unique, 2D painted-on style textures \u2014 gives us all the warm feels during a cold winter night.<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Snow much fun! \u2744\ufe0f <\/p>\n<p>????\u210e?? it&#8217;s cold or not, we&#8217;re enjoying this beautiful <a href=\"https:\/\/twitter.com\/hashtag\/WinterArtChallenge?src=hash&amp;ref_src=twsrc%5Etfw\">#WinterArtChallenge<\/a> share from <a href=\"https:\/\/twitter.com\/lowpolycurls?ref_src=twsrc%5Etfw\">@lowpolycurls<\/a>. <\/p>\n<p>Share your winter-themed art with us for a chance to be featured on our social channels and in an upcoming Studio Standouts YouTube video! \u25b6\ufe0f <a href=\"https:\/\/t.co\/aWAPoczok8\">pic.twitter.com\/aWAPoczok8<\/a><\/p>\n<p>\u2014 NVIDIA Studio (@NVIDIAStudio) <a href=\"https:\/\/twitter.com\/NVIDIAStudio\/status\/1597276780972232707?ref_src=twsrc%5Etfw\">November 28, 2022<\/a><\/p>\n<\/blockquote>\n<p>Be sure to tag #WinterArtChallenge to join.<\/p>\n<p><i>Get creativity-inspiring updates directly to your inbox by subscribing to the <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/?nvmid=subscribe-creators-mail-icon\"><i>NVIDIA Studio newsletter<\/i><\/a><i>.<\/i><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/2022\/12\/07\/in-the-nvidia-studio-december-07\/<\/p>\n","protected":false},"author":0,"featured_media":2665,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/2664"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=2664"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/2664\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/2665"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=2664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=2664"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=2664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}