{"id":3161,"date":"2023-09-12T14:46:59","date_gmt":"2023-09-12T14:46:59","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2023\/09\/12\/one-small-step-for-artists-one-giant-leap-for-creative-kind\/"},"modified":"2023-09-12T14:46:59","modified_gmt":"2023-09-12T14:46:59","slug":"one-small-step-for-artists-one-giant-leap-for-creative-kind","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2023\/09\/12\/one-small-step-for-artists-one-giant-leap-for-creative-kind\/","title":{"rendered":"One Small Step for Artists, One Giant Leap for Creative-Kind"},"content":{"rendered":"<div data-url=\"https:\/\/blogs.nvidia.com\/blog\/2023\/09\/12\/aendom-blender-adobe-substance-3d-painter\/\" data-title=\"One Small Step for Artists, One Giant Leap for Creative-Kind\" data-hashtags=\"\">\n<p><i>Editor\u2019s note: This post is part of our weekly <\/i><a href=\"https:\/\/blogs.nvidia.com\/blog\/tag\/in-the-nvidia-studio\/\"><i>In the NVIDIA Studio<\/i><\/a><i> series, which celebrates featured artists, offers creative tips and tricks and demonstrates how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\"><i>NVIDIA Studio<\/i><\/a><i> technology improves creative workflows.\u00a0<\/i><\/p>\n<p>When it comes to converting 2D concepts into 3D masterpieces, self-taught visual development artist Alex Trevi\u00f1o has confidence in the potential of all aspiring creators.<\/p>\n<p>\u201cYou may think it\u2019s a complicated process, but trust me, it\u2019s easier than you think,\u201d he said.<\/p>\n<p>The featured content creator of this week\u2019s <i>In the NVIDIA Studio <\/i>installment, Trevi\u00f1o is the founder of <a href=\"https:\/\/www.aendom.com\/en\/about\/\">AENDOM<\/a>, a project with the mission of creating artwork rooted in storytelling elements and sharing creative processes to educate and inspire the next generation of artists.<\/p>\n<p>\u00a0<\/p>\n<p>From this initiative, the Lunar Rover collection was born.<\/p>\n<h2><b>Shooting for the Moon<\/b><\/h2>\n<p>The story behind the <i>Lunar Rover<\/i> collection comes from an exploration of grief and inspired by the work of artist <a href=\"https:\/\/mattiasadolfsson.com\/\">Mattias Adolfsson<\/a>.<\/p>\n<p>However, Trevi\u00f1o wanted to translate Adolfsson\u2019s detailed and playful caricature style into his own 3D design.<\/p>\n<figure id=\"attachment_66829\" aria-describedby=\"caption-attachment-66829\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-alex-trevino-concept-1280w_.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-alex-trevino-concept-1280w_.png\" alt=\"\" width=\"1280\" height=\"683\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-66829\" class=\"wp-caption-text\">Trevi\u00f1o\u2019s inspiration, credit Mattias Adolfsson.<\/figcaption><\/figure>\n<p>Trevi\u00f1o started gathering reference imagery and creating mood boards with the standalone program PureRef, which allowed him to play with different perspectives and styles while in the conceptual phase.<\/p>\n<p>\u201cI wanted the character to explore a desolate landscape where it is clear that, despite loneliness and abandonment, he continues to explore in allusion to the emotions of grief,\u201d Trevi\u00f1o said.<\/p>\n<figure id=\"attachment_66832\" aria-describedby=\"caption-attachment-66832\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-secondphase-1280w_.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-secondphase-1280w_.png\" alt=\"\" width=\"1280\" height=\"800\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-66832\" class=\"wp-caption-text\">Advanced sculpting in Blender.<\/figcaption><\/figure>\n<p>He then shaped and sculpted models in his preferred 3D app, Blender. Using its Cycles\u2019 RTX-accelerated OptiX ray tracing in the viewport, powered by his <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/graphics-cards\/30-series\/rtx-3080-3080ti\/\">GeForce RTX 3080 Ti GPU<\/a>-equipped PC, Trevi\u00f1o unlocked interactive, photorealistic modeling with smooth movement in the viewport.<\/p>\n<p>\u201cNVIDIA GPUs have a wide range of support and powerful performance, which ensures that I can rely on my GPU to work correctly and render images faster and with higher quality,\u201d said Trevi\u00f1o.<\/p>\n<p>Next, Trevi\u00f1o applied UV mapping to his models, which allowed him to texture them in Adobe Substance 3D Painter to create realistic, detailed textures.<\/p>\n<figure id=\"attachment_66835\" aria-describedby=\"caption-attachment-66835\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-uvs-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-uvs-1280w.png\" alt=\"\" width=\"1280\" height=\"800\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-66835\" class=\"wp-caption-text\">UV mapping in Blender.<\/figcaption><\/figure>\n<p>RTX-accelerated <a href=\"https:\/\/blogs.nvidia.com\/blog\/2022\/08\/04\/direct-indirect-lighting\/\">light and ambient occlusion<\/a> baking optimized assets in mere moments.<\/p>\n<figure id=\"attachment_66838\" aria-describedby=\"caption-attachment-66838\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-textured-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-textured-1280w.png\" alt=\"\" width=\"1280\" height=\"800\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-66838\" class=\"wp-caption-text\">Textures created in Adobe Substance 3D Painter.<\/figcaption><\/figure>\n<p>\u201cMy GeForce RTX GPU\u2019s capabilities were essential while texturing,\u201d Trevi\u00f1o said. \u201cMovement without lag and the ability to make speedy material changes effortlessly were especially helpful while swapping looks.\u201d<\/p>\n<p>Trevi\u00f1o moved to Adobe Illustrator to create alphas \u2014 color components that represent degrees of transparency or opacity of colors \u2014 as well as masks and patterns.<\/p>\n<p>\u201cGPU acceleration and AI-enabled features are essential tools, as they allow me to work more efficiently and produce higher-quality results,\u201d said Trevi\u00f1o.<\/p>\n<p>He returned to Blender, taking advantage of RTX-accelerated OptiX ray tracing in Blender Cycles for the fastest final-frame render.<\/p>\n<p>Finally, Trevi\u00f1o imported the project into Adobe Photoshop for postproduction work, including adjusting color grading, sharpness, noise and chromatic aberration, and using look-up tables for retouching \u2014 just a few of the 30+ GPU-accelerated features at his disposal.<\/p>\n<figure id=\"attachment_66841\" aria-describedby=\"caption-attachment-66841\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-03-tele-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-03-tele-1280w.png\" alt=\"\" width=\"1280\" height=\"508\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-66841\" class=\"wp-caption-text\">Stunning details in post-production and color correction thanks to Adobe Photoshop.<\/figcaption><\/figure>\n<p>The end result achieved Trevi\u00f1o\u2019s goal of creating a desolate landscape and alluding to the emotions of grief.<\/p>\n<figure id=\"attachment_66844\" aria-describedby=\"caption-attachment-66844\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-05-tele-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week74-05-tele-1280w.png\" alt=\"\" width=\"1280\" height=\"508\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-66844\" class=\"wp-caption-text\">Beautiful yet desolate.<\/figcaption><\/figure>\n<p>For a more detailed look at Trevi\u00f1o\u2019s creative process, check out his five-part tutorial series, <i>Creating 3D Lunar Rover w\/ Alex Trevi\u00f1o,<\/i> live on the NVIDIA Studio <a href=\"https:\/\/www.youtube.com\/@NVIDIA-Studio\/featured\">YouTube channel<\/a>.<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PL4w6jm6S2lzvy-mfeIHJiAmqN6ARz-DJt\"><i>https:\/\/www.youtube.com\/playlist?list=PL4w6jm6S2lzvy-mfeIHJiAmqN6ARz-DJt<\/i><\/a><\/p>\n<p>Discover exclusive step-by-step tutorials from industry-leading artists, inspiring community showcases and more, powered by <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/laptops-desktops\/\">NVIDIA Studio hardware<\/a> and <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\">software<\/a>.<\/p>\n<h2>Lunar Lessons Learned<\/h2>\n<p>Trevi\u00f1o has three monumental pieces of advice for aspiring artists:<\/p>\n<ol>\n<li><b>Learn the basics of the entire pipeline process<\/b>. Learn about modeling, texturing, rendering, post-production, marketing and promotion. Expertise across the board isn\u2019t required but general understanding of each step is.<\/li>\n<li><b>Don\u2019t be afraid to experiment<\/b>. The best way to learn is by doing. Try new things and experiment with different techniques. Mistakes will lead to growth and evolved artistry.<\/li>\n<li><b>Find a community of like-minded artists<\/b>. Connect in multiple communities to learn from others, share work and get valuable feedback.<\/li>\n<\/ol>\n<figure id=\"attachment_66847\" aria-describedby=\"caption-attachment-66847\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week70-jiffyvfx-artist-feature-gallery-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/week70-jiffyvfx-artist-feature-gallery-1280w.png\" alt=\"\" width=\"1280\" height=\"403\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-66847\" class=\"wp-caption-text\">3D visual development artist Alex Trevi\u00f1o.<\/figcaption><\/figure>\n<p>Check out Trevi\u00f1o\u2019s portfolio on <a href=\"https:\/\/www.instagram.com\/aendom\/\">Instagram<\/a>.<\/p>\n<p><i>Follow NVIDIA Studio on <\/i><a href=\"https:\/\/www.instagram.com\/nvidiastudio\/\"><i>Instagram<\/i><\/a><i>, <\/i><a href=\"https:\/\/twitter.com\/NVIDIAStudio\"><i>Twitter<\/i><\/a><i> and <\/i><a href=\"https:\/\/www.facebook.com\/NVIDIAStudio\/\"><i>Facebook<\/i><\/a><i>. Access tutorials on the <\/i><a href=\"https:\/\/www.youtube.com\/channel\/UCDeQdW6Lt6nhq3mLM4oLGWw\"><i>Studio YouTube channel<\/i><\/a><i> and get updates directly in your inbox by subscribing to the <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/?nvmid=subscribe-creators-mail-icon\"><i>Studio newsletter<\/i><\/a><i>.<\/i><b>\u00a0<\/b><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/2023\/09\/12\/aendom-blender-adobe-substance-3d-painter\/<\/p>\n","protected":false},"author":0,"featured_media":3162,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3161"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=3161"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3161\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/3162"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=3161"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=3161"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=3161"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}