{"id":3177,"date":"2023-09-21T16:44:50","date_gmt":"2023-09-21T16:44:50","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2023\/09\/21\/into-the-omniverse-blender-4-0-alpha-release-sets-stage-for-new-era-of-openusd-artistry\/"},"modified":"2023-09-21T16:44:50","modified_gmt":"2023-09-21T16:44:50","slug":"into-the-omniverse-blender-4-0-alpha-release-sets-stage-for-new-era-of-openusd-artistry","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2023\/09\/21\/into-the-omniverse-blender-4-0-alpha-release-sets-stage-for-new-era-of-openusd-artistry\/","title":{"rendered":"Into the Omniverse: Blender 4.0 Alpha Release Sets Stage for New Era of OpenUSD Artistry"},"content":{"rendered":"<div data-url=\"https:\/\/blogs.nvidia.com\/?p=67011\" data-title=\"Into the Omniverse: Blender 4.0 Alpha Release Sets Stage for New Era of OpenUSD Artistry\" data-hashtags=\"\">\n<p><i>Editor\u2019s note: This post is part of <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/news\/\" target=\"_blank\" rel=\"noopener\"><i>Into the Omniverse<\/i><\/a><i>, a series focused on how artists, developers and enterprises can transform their workflows using the latest advances in <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\" target=\"_blank\" rel=\"noopener\"><i>OpenUSD<\/i><\/a><i> and <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\" target=\"_blank\" rel=\"noopener\"><i>NVIDIA Omniverse<\/i><\/a><i>.<\/i><\/p>\n<p>For seasoned 3D artists and budding digital creation enthusiasts alike, an <a href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/4.0\" target=\"_blank\" rel=\"noopener\">alpha<\/a> version of the popular 3D software Blender is elevating creative journeys.<\/p>\n<p>With the update\u2019s features for intricate shader network creation and enhanced asset-export capabilities, the development community using Blender and the <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\" target=\"_blank\" rel=\"noopener\">Universal Scene Description<\/a> framework, aka OpenUSD, is helping to evolve the 3D landscape.<\/p>\n<p>NVIDIA engineers play a key role in enhancing the OpenUSD capabilities of Blender which also brings enhancements for use with <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/\" target=\"_blank\" rel=\"noopener\">NVIDIA Omniverse<\/a>, a development platform for connecting and building OpenUSD-based tools and applications.<\/p>\n<h2><b>A Universal Upgrade for Blender Workflows<\/b><\/h2>\n<p>With Blender 4.0 Alpha, 3D creators across industries and enterprises can access optimized OpenUSD workflows for various use cases.<\/p>\n<p>For example, <a href=\"https:\/\/blogs.nvidia.com\/blog\/2023\/09\/19\/industrial-designer-blender-openusd-ai\/\" target=\"_blank\" rel=\"noopener\">Emily Boehmer<\/a>, a design intern at BMW Group\u2019s Technology Office in Munich, is using the combined power of Omniverse, Blender and Adobe Substance 3D Painter to create realistic, OpenUSD-based assets to train computer vision AI models.<\/p>\n<p>Boehmer worked with her team to create assets for use with <a href=\"https:\/\/sordi.ai\/\" target=\"_blank\" rel=\"noopener\">SORDI.ai<\/a>, an AI dataset published by BMW Group that contains over 800,000 photorealistic images.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\" wp-image-67013 aligncenter\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/ezgif.com-video-to-gif-36.gif\" alt=\"\" width=\"623\" height=\"351\"><i>A clip of an industrial crate virtually \u201caging.\u201d<\/i><\/p>\n<p>USD helped optimize Boehmer\u2019s workflow. \u201cIt\u2019s great to see USD support for both Blender and Substance 3D Painter,\u201d she said. \u201cWhen I create 3D assets using USD, I can be confident that they\u2019ll look and behave as I expect them to in the scenes that they\u2019ll be placed in because I can add physical properties to them.\u201d<\/p>\n<p>Australian animator <a href=\"https:\/\/blogs.nvidia.com\/blog\/2022\/07\/15\/marko-matosevic-omniverse-animator\/\" target=\"_blank\" rel=\"noopener\">Marko Matosevic<\/a> is also harnessing the combined power of Blender, Omniverse and USD in his 3D workflows.<\/p>\n<p>Matosevic began creating tutorials for his YouTube channel, <a href=\"https:\/\/www.youtube.com\/c\/Markom3D\/featured\" target=\"_blank\" rel=\"noopener\">Markom3D<\/a>, to help artists of all levels. He now shares his vast 3D knowledge with over 77,000 subscribers.<\/p>\n<p>Most recently, Matosevic <a href=\"https:\/\/youtu.be\/e90afeuxRC8\" target=\"_blank\" rel=\"noopener\">created a 3D spaceship in Blender<\/a> that he later enhanced in Omniverse through <a href=\"https:\/\/docs.omniverse.nvidia.com\/create-xr\/latest\/index.html\" target=\"_blank\" rel=\"noopener\">virtual reality<\/a>.<\/p>\n<\/p>\n<p>Individual creators aren\u2019t the only ones seeing success with Blender and USD. Multimedia entertainment studio <a href=\"https:\/\/developer.nvidia.com\/blog\/creating-immersive-events-with-openusd-and-digital-twins\" target=\"_blank\" rel=\"noopener\">Moment Factory<\/a> creates OpenUSD-based <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/solutions\/digital-twins\/\" target=\"_blank\" rel=\"noopener\">digital twins<\/a> to simulate their immersive events \u2014 including live performances, multimedia shows and interactive installations \u2014 in Omniverse with USD before deploying them in the real world.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/09\/InfoComm2023_moment-factory_06588-scaled.jpg\" alt=\"\" width=\"651\" height=\"446\"><\/p>\n<p><i><\/i><i>Moment Factory\u2019s interactive installation at InfoComm 2023.<\/i><\/p>\n<p>Team members can work in the digital twin at the same time, including designers using Blender to create and render eye-catching beauty shots to share their creative vision with customers.<\/p>\n<p>See how Moment Factory uses Omniverse, Blender and USD to bring their immersive events to life in <a href=\"https:\/\/www.youtube.com\/live\/ikpP7bQ6kXA?si=t5s5QLLsA2aAk6z-\" target=\"_blank\" rel=\"noopener\">their recent livestream<\/a>.<\/p>\n<p>These 3D workflow enhancements are available to all. Blender users and <a href=\"https:\/\/resources.nvidia.com\/en-us-omniverse-usd\/ov-openusd-allstars\" target=\"_blank\" rel=\"noopener\">USD creators<\/a>, including Boehmer, showcased their unique 3D pipeline on this recent Omniverse community livestream:<\/p>\n<\/p>\n<h2><b>New Features Deliver Elevated 3D Experience<\/b><\/h2>\n<p>The latest USD improvements in Blender are the result of collaboration among many contributors, including AMD, Apple, Unity and NVIDIA, enabled by the Blender Foundation.<\/p>\n<p>For example, hair object support \u2014 which improves USD import and export capabilities for digital hair \u2014 was added by a Unity software engineer. And a new Python IO callback system \u2014 which lets technical artists use Python to access USD application programming interfaces \u2014 was developed by a software engineer at NVIDIA, with support from others at Apple and AMD.<\/p>\n<p>NVIDIA engineers are continuing to work on other USD contributions to include in future Blender updates.<\/p>\n<p>Coming soon, the <a href=\"https:\/\/docs.omniverse.nvidia.com\/connect\/latest\/blender\/release-notes.html\" target=\"_blank\" rel=\"noopener\">Blender 4.0 Alpha 201.0 Omniverse Connector<\/a> will offer new features for USD and Omniverse users, including:<\/p>\n<ul>\n<li><b>Universal Material Mapper 2 add-on:<\/b> This allows for more complex shader networks, or the blending of multiple textures and materials, to be round-tripped between Omniverse apps and Blender through USD.<\/li>\n<li><b>Improved UsdPreviewSurface support and USDZ import\/export capabilities<\/b>: This enables creators to export 3D assets for viewing in AR and VR applications.<\/li>\n<li><b>Generic attribute support:<\/b> This allows geometry artists to generate vertex colors \u2014 red, green or blue values \u2014 or other per-vertex (3D point) values and import\/export them between Blender and other 3D applications.<\/li>\n<\/ul>\n<p>Learn more about the Blender updates by watching this tutorial:<\/p>\n<\/p>\n<h2><b>Get Plugged Into the Omniverse\u00a0<\/b><\/h2>\n<p>Learn from industry experts on how OpenUSD is enabling custom 3D pipelines, easing 3D tool development and delivering interoperability between 3D applications in sessions from SIGGRAPH 2023, now available <a href=\"https:\/\/www.youtube.com\/playlist?list=PL3jK4xNnlCVevpoiQ8YR-kYz5h0_9GTD9\" target=\"_blank\" rel=\"noopener\">on demand<\/a>.<\/p>\n<p>Anyone can build their own <a href=\"https:\/\/developer.nvidia.com\/omniverse\" target=\"_blank\" rel=\"noopener\">Omniverse extension or Connector<\/a> to enhance their 3D workflows and tools. Explore the Omniverse ecosystem\u2019s <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/ecosystem\/\" target=\"_blank\" rel=\"noopener\">growing catalog<\/a> of connections, extensions, foundation applications and third-party tools.<\/p>\n<p>Share your Blender and Omniverse work as part of the latest community challenge, #StartToFinish. Use the hashtag to submit a screenshot of a project featuring both its beginning and ending stages for a chance to be featured on the @NVIDIAStudio and @NVIDIAOmniverse social channels.<\/p>\n<p>To learn more about how OpenUSD can improve 3D workflows, check out a <a href=\"https:\/\/www.youtube.com\/playlist?list=PL3jK4xNnlCVcUP08kj6eOzvCA82U_JKiy\" target=\"_blank\" rel=\"noopener\">new video series <\/a>about the framework. For more resources on OpenUSD, explore the Alliance for OpenUSD <a href=\"https:\/\/forum.aousd.org\/\" target=\"_blank\" rel=\"noopener\">forum<\/a> or visit the <a href=\"https:\/\/aousd.org\/\" target=\"_blank\" rel=\"noopener\">AOUSD website<\/a>.<\/p>\n<p><i>Get started with NVIDIA Omniverse by downloading the standard license for <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/download\/\" target=\"_blank\" rel=\"noopener\"><i>free<\/i><\/a><i> or learn how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/enterprise\/\" target=\"_blank\" rel=\"noopener\"><i>Omniverse Enterprise<\/i><i> can connect your team<\/i><\/a><i>.\u00a0<\/i><\/p>\n<p><i>Developers can check out these <\/i><a href=\"https:\/\/developer.nvidia.com\/omniverse\/get-started\/\" target=\"_blank\" rel=\"noopener\"><i>Omniverse resources<\/i><\/a><i> to begin building on the platform.\u00a0<\/i><\/p>\n<p><i>Stay up to date on the platform by subscribing to the <\/i><a href=\"https:\/\/nvda.ws\/3u5KPv1\"><i>newsletter<\/i><\/a><i> and following NVIDIA Omniverse on <\/i><a href=\"https:\/\/www.instagram.com\/nvidiaomniverse\/\" target=\"_blank\" rel=\"noopener\"><i>Instagram<\/i><\/a><i>, <\/i><a href=\"https:\/\/www.linkedin.com\/showcase\/nvidia-omniverse\" target=\"_blank\" rel=\"noopener\"><i>LinkedIn<\/i><\/a><i>, <\/i><a href=\"https:\/\/medium.com\/@nvidiaomniverse\" target=\"_blank\" rel=\"noopener\"><i>Medium<\/i><\/a><i>, <\/i><a href=\"https:\/\/www.threads.net\/@nvidiaomniverse\" target=\"_blank\" rel=\"noopener\"><i>Threads<\/i><\/a><i> and <\/i><a href=\"https:\/\/twitter.com\/nvidiaomniverse\" target=\"_blank\" rel=\"noopener\"><i>Twitter<\/i><\/a><i>.<\/i><\/p>\n<p><i>For more, check out our <\/i><a href=\"https:\/\/forums.developer.nvidia.com\/c\/omniverse\/300\" target=\"_blank\" rel=\"noopener\"><i>forums<\/i><\/a><i>, <\/i><a href=\"https:\/\/discord.com\/invite\/XWQNJDNuaC\" target=\"_blank\" rel=\"noopener\"><i>Discord server<\/i><\/a><i>, <\/i><a href=\"https:\/\/www.twitch.tv\/nvidiaomniverse\" target=\"_blank\" rel=\"noopener\"><i>Twitch<\/i><\/a><i> and <\/i><a href=\"https:\/\/www.youtube.com\/channel\/UCSKUoczbGAcMld7HjpCR8OA\" target=\"_blank\" rel=\"noopener\"><i>YouTube<\/i><\/a><i> channels.<\/i><\/p>\n<p><i>Featured image courtesy of Alex Trevino.<\/i><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/2023\/09\/21\/omniverse-blender-release-openusd\/<\/p>\n","protected":false},"author":0,"featured_media":3178,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3177"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=3177"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3177\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/3178"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=3177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=3177"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=3177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}