{"id":3247,"date":"2023-11-07T14:56:34","date_gmt":"2023-11-07T14:56:34","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2023\/11\/07\/digital-artist-steven-tung-shows-off-so-fish-ticated-style-this-week-in-the-nvidia-studio\/"},"modified":"2023-11-07T14:56:34","modified_gmt":"2023-11-07T14:56:34","slug":"digital-artist-steven-tung-shows-off-so-fish-ticated-style-this-week-in-the-nvidia-studio","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2023\/11\/07\/digital-artist-steven-tung-shows-off-so-fish-ticated-style-this-week-in-the-nvidia-studio\/","title":{"rendered":"Digital Artist Steven Tung Shows Off So-fish-ticated Style This Week \u2018In the NVIDIA Studio\u2019"},"content":{"rendered":"<div id=\"bsf_rt_marker\">\n<p><i>Editor\u2019s note: This post is part of our weekly <\/i><a href=\"https:\/\/blogs.nvidia.com\/blog\/tag\/in-the-nvidia-studio\/\"><i>In the NVIDIA Studio<\/i><\/a><i> series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\"><i>NVIDIA Studio<\/i><\/a><i> technology improves creative workflows. We\u2019re also deep-diving on new <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/graphics-cards\/40-series\/\"><i>GeForce RTX 40 Series GPU<\/i><\/a><i> features, technologies and resources, and how they dramatically accelerate content creation.<\/i><\/p>\n<p>Taiwanese artist Steven Tung creates captivating 2D and 3D digital art that explores sci-fi, minimalism and realism and pushes artistic boundaries.<\/p>\n<p>This week <i>In the NVIDIA Studio,<\/i> Tung shares the inspiration and creative workflow behind his whimsical animation, <i>The Given Fish<\/i>.<\/p>\n<p>Professional-grade technology, which was once available only at select special effects studios, is becoming increasingly accessible.<\/p>\n<p>\u201cVisual production capabilities continue to skyrocket, generating a growing demand for better computer hardware among the general public,\u201d Tung said. \u201cThe evolving synergy between art and technology can spark endless possibilities for creators.\u201d<\/p>\n<p>Tung uses an <a href=\"https:\/\/www.msi.com\/Desktop\/MEG-Trident-X2-13th\">MSI MEG Trident X2 desktop<\/a>, powered by GeForce RTX 4090 graphics, to accelerate his creative workflow.<\/p>\n<figure id=\"attachment_67876\" aria-describedby=\"caption-attachment-67876\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-kv-bg-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-kv-bg-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67876\" class=\"wp-caption-text\">The MSI MEG Trident X2 desktop, powered by GeForce RTX 4090 graphics.<\/figcaption><\/figure>\n<p>\u201cThe enhanced speed and performance expedites various processes, such as updating material textures in Adobe Substance 3D Painter and rendering in Blender,\u201d said Tung. \u201cThe necessary specifications and requirements align, enabling maximum creativity without limitations.\u201d<\/p>\n<h2><b>Exquisite Visuals Made E-fish-ciently<\/b><\/h2>\n<p>Tung\u2019s 3D animation, <i>The Given Fish<\/i>, may look simple at first glance \u2014 but it\u2019s surprisingly complex.<\/p>\n<div class=\"simplePullQuote right\">\n<p>\u201cGeForce RTX GPUs are indispensable hardware for 3D rendering tasks. Faster speeds bring significant benefits in production efficiency and time saved.\u201d \u2014 Steven Tung<\/p>\n<\/div>\n<p>In the creative world behind the animation, the stone fish depicted can be consumed by people. The concept is that once taken out of the aquarium, the stone fish transforms into a real, living one.<\/p>\n<p>\u201cI have a strong desire to have an aquarium at home, but it\u2019s not practical,\u201d said Tung. \u201cThe next best thing is to turn that emotion into art.\u201d<\/p>\n<p>Tung began by creating concept sketches in Adobe Photoshop, where he had access to over 30 GPU-accelerated features that could help modify and adjust his canvas and maximize his efficiency.<\/p>\n<figure id=\"attachment_67879\" aria-describedby=\"caption-attachment-67879\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-sketch-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-sketch-1280w-453x500.png\" alt=\"\" width=\"453\" height=\"500\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67879\" class=\"wp-caption-text\">Concept art for \u201cThe Given Fish.\u201d<\/figcaption><\/figure>\n<p>Next, Tung jumped from 2D to 3D with ZBrush. He first built a basic model and then refined critical details with custom brushes \u2014 adding greater depth and dimension with authentic, hand-sculpted textures.<\/p>\n<figure id=\"attachment_67882\" aria-describedby=\"caption-attachment-67882\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-wip-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-wip-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67882\" class=\"wp-caption-text\">Advanced sculpting in ZBrush.<\/figcaption><\/figure>\n<p>He then used the UV unwrapping feature in RizomUV to ensure that his models were properly unwrapped and ready for texture application.<\/p>\n<figure id=\"attachment_67885\" aria-describedby=\"caption-attachment-67885\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-rizomuv-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-rizomuv-1280w-672x361.png\" alt=\"\" width=\"672\" height=\"361\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67885\" class=\"wp-caption-text\">UV unwrapping feature in RizomUV.<\/figcaption><\/figure>\n<p>Tung imported the models into Adobe 3D Substance Painter, where he meticulously painted textures, blended materials and used the built-in library to achieve lifelike stone textures. RTX-accelerated light and ambient occlusion baking optimized his assets in seconds.<\/p>\n<figure id=\"attachment_67888\" aria-describedby=\"caption-attachment-67888\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-adobe-substance-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-adobe-substance-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67888\" class=\"wp-caption-text\">Applying textures in Adobe Substance 3D Painter.<\/figcaption><\/figure>\n<p>To bring all the elements together, Tung imported the models and materials into Blender. He set up texture channels, assigned texture files and assembled the models so that they would be true to the compositions outlined in the initial sketch.<\/p>\n<figure id=\"attachment_67891\" aria-describedby=\"caption-attachment-67891\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-painting-fish-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-painting-fish-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67891\" class=\"wp-caption-text\">Achieving realistic stone textures in Adobe 3D Substance Painter.<\/figcaption><\/figure>\n<p>Next, Tung used Blender Cycles to light and render the scene.<\/p>\n<figure id=\"attachment_67894\" aria-describedby=\"caption-attachment-67894\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/comp-studio-steven-tung-wk82-kv-bg-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/comp-studio-steven-tung-wk82-kv-bg-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67894\" class=\"wp-caption-text\">Composition edits in Blender.<\/figcaption><\/figure>\n<p>Blender Cycles\u2019 RTX-accelerated, AI-powered OptiX ray tracing enabled interactive, photorealistic movement in the viewport and sped up animation work \u2014 all powered by his GeForce RTX 4090 GPU-equipped system.<\/p>\n<figure id=\"attachment_67897\" aria-describedby=\"caption-attachment-67897\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-blender-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-steven-tung-wk82-blender-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67897\" class=\"wp-caption-text\">Animation work in Blender.<\/figcaption><\/figure>\n<p>RTX accelerated OptiX ray tracing in Blender Cycles enabled the fastest final frame render.<\/p>\n<figure id=\"attachment_67900\" aria-describedby=\"caption-attachment-67900\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-itns-steven-tung-wk82-artist-feature-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-itns-steven-tung-wk82-artist-feature-1280w-672x244.png\" alt=\"\" width=\"672\" height=\"244\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-67900\" class=\"wp-caption-text\">Digital artist Steven Tung.<\/figcaption><\/figure>\n<p>Check out Tung\u2019s portfolio on <a href=\"https:\/\/www.instagram.com\/tung_10\/\">Instagram<\/a>.<\/p>\n<p><i>Follow NVIDIA Studio on <\/i><a href=\"https:\/\/www.instagram.com\/nvidiastudio\/\"><i>Instagram<\/i><\/a><i>, <\/i><a href=\"https:\/\/twitter.com\/NVIDIAStudio\"><i>Twitter<\/i><\/a><i> and <\/i><a href=\"https:\/\/www.facebook.com\/NVIDIAStudio\/\"><i>Facebook<\/i><\/a><i>. Access tutorials on the <\/i><a href=\"https:\/\/www.youtube.com\/channel\/UCDeQdW6Lt6nhq3mLM4oLGWw\"><i>Studio YouTube channel<\/i><\/a><i> and get updates directly in your inbox by subscribing to the <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/?nvmid=subscribe-creators-mail-icon\"><i>Studio newsletter<\/i><\/a><i>.<\/i><b>\u00a0<\/b><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/2023\/11\/07\/tung-msi-adobe-3d-painter-blender\/<\/p>\n","protected":false},"author":0,"featured_media":3248,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3247"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=3247"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3247\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/3248"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=3247"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=3247"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=3247"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}