{"id":3257,"date":"2023-11-14T14:45:54","date_gmt":"2023-11-14T14:45:54","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2023\/11\/14\/challenge-accepted-animator-wade-neistadt-leads-robotic-revolution-in-record-time-this-week-in-the-nvidia-studio\/"},"modified":"2023-11-14T14:45:54","modified_gmt":"2023-11-14T14:45:54","slug":"challenge-accepted-animator-wade-neistadt-leads-robotic-revolution-in-record-time-this-week-in-the-nvidia-studio","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2023\/11\/14\/challenge-accepted-animator-wade-neistadt-leads-robotic-revolution-in-record-time-this-week-in-the-nvidia-studio\/","title":{"rendered":"Challenge Accepted: Animator Wade Neistadt Leads Robotic Revolution in Record Time This Week \u2018In the NVIDIA Studio\u2019"},"content":{"rendered":"<div id=\"bsf_rt_marker\">\n<p><i>Editor\u2019s note: This post is part of our weekly <\/i><a href=\"https:\/\/blogs.nvidia.com\/blog\/tag\/in-the-nvidia-studio\/\"><i>In the NVIDIA Studio<\/i><\/a><i> series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\"><i>NVIDIA Studio<\/i><\/a><i> technology improves creative workflows. We\u2019re also deep diving on new <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/graphics-cards\/40-series\/\"><i>GeForce RTX 40 Series GPU<\/i><\/a><i> features, technologies and resources, and how they dramatically accelerate content creation.<\/i><\/p>\n<p>Character animator Sir Wade Neistadt works to make animation and 3D education more accessible for aspiring and professional artists alike through video tutorials and industry training.<\/p>\n<p>The YouTube creator, who goes by Sir Wade, also likes a challenge. When electronics company Razer recently asked him to create something unique and creative using the new <a href=\"https:\/\/www.razer.com\/gaming-laptops\/razer-blade-18\">Razer Blade 18<\/a> laptop with <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/laptops\/\">GeForce RTX 4090 graphics<\/a>, Sir Wade obliged.<\/p>\n<p>\u201cI said yes because I thought it\u2019d be a great opportunity to try something creatively risky and make something I didn\u2019t yet know how to achieve,\u201d the artist said.<\/p>\n<\/p>\n<h2><b>I, Robot<\/b><\/h2>\n<p>One of the hardest parts of getting started on a project is needing to be creative on demand, said Sir Wade. For the Razer piece, the animator started by asking himself two questions: \u201cWhat am I inspired by?\u201d and \u201cWhat do I have to work with?\u201d<\/p>\n<p>Sir Wade finds inspiration in games, technology, movies, people-watching and conversations. Fond of tech \u2014 and having eyed <a href=\"https:\/\/prorigs.com\/characters\/\">characters from the ProRigs library<\/a> for some time \u2014 he decided his short animation should feature robots.<\/p>\n<p>When creating a concept for the animation, Sir Wade took an unorthodox approach, skipping the popular step of 2D sketching. Instead, he captured video references by acting out the animations himself.<\/p>\n<p>This gave Sir Wade the opportunity to quickly try a bunch of movements and preview body mechanics for the animation phase. Since ProRigs characters are rigs based on Autodesk Maya, he naturally began his animation work using this 3D software.<\/p>\n<figure id=\"attachment_68090\" aria-describedby=\"caption-attachment-68090\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-you-shall-not-render-pass-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-you-shall-not-render-pass-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-68090\" class=\"wp-caption-text\">\u201cYOU SHALL NOT (RENDER) PASS.\u201d<\/figcaption><\/figure>\n<p>His initial approach was straightforward: mimicking the main robot character\u2019s movements with the edited reference footage. This worked fairly well, as <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/rtx\/\">NVIDIA RTX<\/a>-accelerated ray tracing and AI denoising with the default Autodesk Arnold renderer resulted in smooth viewport movement and photorealistic visuals.<\/p>\n<p>Then, Sir Wade continued tinkering with the piece, focusing on how the robot\u2019s arm plates crashed into each other and how its feet moved. This was a great challenge, but he kept moving on the project. The featured artist would advise, \u201cDon\u2019t wait for everything to be perfect.\u201d<\/p>\n<figure id=\"attachment_68093\" aria-describedby=\"caption-attachment-68093\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-robot-bts-maya-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-robot-bts-maya-1280w-672x405.png\" alt=\"\" width=\"672\" height=\"405\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-68093\" class=\"wp-caption-text\">The video reference footage captured earlier paid off later in Sir Wade\u2019s creative workflow.<\/figcaption><\/figure>\n<p>Next, Sir Wade exported files into Blender software with the <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\">Universal Scene Description (OpenUSD)<\/a> framework, unlocking an open and extensible ecosystem, including the ability to make edits in <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/creators\/\">NVIDIA Omniverse<\/a>, a development platform for building and connecting 3D tools and applications. The edits could then be captured in the original native files, eliminating the need for tedious uploading, downloading and file reformatting.<\/p>\n<figure id=\"attachment_68096\" aria-describedby=\"caption-attachment-68096\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/render-studio-itns-sir-wade-neistadt-wk83-artist-feature-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/render-studio-itns-sir-wade-neistadt-wk83-artist-feature-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-68096\" class=\"wp-caption-text\">AI-powered RTX-accelerated OptiX ray tracing in the viewport allowed Sir Wade to manipulate the scene with ease.<\/figcaption><\/figure>\n<p>Sir Wade browsed the Kitbash3D digital platform with the new asset browser Cargo to compile kits, models and materials, and drag them into Blender with ease. It\u2019s important at this stage to get base-level models in the scene, he said, so the environment can be further refined.<\/p>\n<figure id=\"attachment_68099\" aria-describedby=\"caption-attachment-68099\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-laptop-view-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-laptop-view-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-68099\" class=\"wp-caption-text\">Dubbed the \u201cultimate desktop replacement,\u201d the Razer Blade 18 offers NVIDIA GeForce RTX 4090 graphics.<\/figcaption><\/figure>\n<p>Sir Wade raved about the Razer Blade 18\u2019s quad-high-definition (QHD+) 18\u2033 screen and 16:10 aspect ratio, which gives him more room to create, as well as its color-calibrated display, which ensures uploads to social media are as accurate as possible and require minimal color correction.<\/p>\n<p>The preinstalled NVIDIA Studio Drivers, free to RTX GPU owners, are extensively tested with the most popular creative software to deliver maximum stability and performance.<\/p>\n<div class=\"simplePullQuote right\">\n<p>\u201cThis is by far the best laptop I\u2019ve ever used for this type of work.\u201d \u2014 Sir Wade Neistadt<\/p>\n<\/div>\n<p>Returning to the action, Sir Wade used an emission shader to form the projectiles aimed at the robot. He also tweaked various textures, such as surface imperfections, to make the robot feel more weathered and battle-worn, before moving on to visual effects (VFX).<\/p>\n<p>The artist used basic primitives as particle emitters in Blender to achieve the look of bursting particles over a limited number of frames. This, combined with the robot and floor surfaces containing surface nodes, creates sparks when the robot moves or gets hit by objects.<\/p>\n<p>Sir Wade\u2019s GeForce RTX 4090 Laptop GPU with Blender Cycles RTX-accelerated OptiX ray tracing in the viewport provides interactive, photorealistic rendering for modeling and animation.<\/p>\n<figure id=\"attachment_68102\" aria-describedby=\"caption-attachment-68102\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-0436-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-0436-1280w-672x378.png\" alt=\"\" width=\"672\" height=\"378\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-68102\" class=\"wp-caption-text\">Particle and collusion effects in Blender enable compelling VFX.<\/figcaption><\/figure>\n<p>To further experiment with VFX, Sir Wade imported the project into the EmberGen simulation tool to test out various preset and physics effects.<\/p>\n<figure id=\"attachment_68105\" aria-describedby=\"caption-attachment-68105\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-robot-bts-embergen-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-robot-bts-embergen-1280w-672x404.png\" alt=\"\" width=\"672\" height=\"404\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-68105\" class=\"wp-caption-text\">VFX in EmberGen.<\/figcaption><\/figure>\n<p>He added dust and debris VFX, and exported the scene as an OpenVDB file back to Blender to perfect the lighting.<\/p>\n<figure id=\"attachment_68108\" aria-describedby=\"caption-attachment-68108\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-robot-bts-blender-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-sir-wade-neistadt-wk83-robot-bts-blender-1280w-672x399.png\" alt=\"\" width=\"672\" height=\"399\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-68108\" class=\"wp-caption-text\">Final lighting elements in Blender.<\/figcaption><\/figure>\n<div class=\"simplePullQuote right\">\n<p>\u201cI chose an NVIDIA RTX GPU-powered system for its reliable speed, performance and stability, as I had a very limited window to complete this project.\u201d \u2014 Sir Wade Neistadt<\/p>\n<\/div>\n<p>Finally, Sir Wade completed sound-design effects in Blackmagic Design\u2019s DaVinci Resolve software.<\/p>\n<p>Sir Wade\u2019s video tutorials resonate with diverse audiences because of their fresh approach to solving problems and individualistic flair.<\/p>\n<p>\u201cCreativity for me doesn\u2019t come naturally like for other artists,\u201d Sir Wade explained. \u201cI reverse engineer the process by seeing a tool or a concept, evaluating what\u2019s interesting, then either figuring out a way to use it uniquely or explaining the discovery in a relatable way.\u201d<\/p>\n<figure id=\"attachment_68111\" aria-describedby=\"caption-attachment-68111\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-itns-sir-wade-neistadt-wk83-artist-feature-1280w.png\"><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/11\/studio-itns-sir-wade-neistadt-wk83-artist-feature-1280w-672x252.png\" alt=\"\" width=\"672\" height=\"252\"><\/p>\n<p><\/a><figcaption id=\"caption-attachment-68111\" class=\"wp-caption-text\">Sir Wade Neistadt.<\/figcaption><\/figure>\n<p>Check out Sir Wade\u2019s animation workshops on his <a href=\"http:\/\/courses.sirwade.com\">website<\/a>.<\/p>\n<p>Less than two days remain in Sir Wade\u2019s <a href=\"https:\/\/courses.sirwade.com\/challenge\">Fall 2023 Animation Challenge<\/a>. Download the challenge template and Maya character rig files, and submit a custom 3D scene to win an NVIDIA RTX GPU or other prizes by end of day on Wednesday, Nov. 15.<\/p>\n<p><i>Follow NVIDIA Studio on <\/i><a href=\"https:\/\/www.instagram.com\/nvidiastudio\/\"><i>Instagram<\/i><\/a><i>, <\/i><a href=\"https:\/\/twitter.com\/NVIDIAStudio\"><i>Twitter<\/i><\/a><i> and <\/i><a href=\"https:\/\/www.facebook.com\/NVIDIAStudio\/\"><i>Facebook<\/i><\/a><i>. Access tutorials on the <\/i><a href=\"https:\/\/www.youtube.com\/channel\/UCDeQdW6Lt6nhq3mLM4oLGWw\"><i>Studio YouTube channel<\/i><\/a><i> and get updates directly in your inbox by subscribing to the <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/?nvmid=subscribe-creators-mail-icon\"><i>Studio newsletter<\/i><\/a><i>.<\/i><b>\u00a0<\/b><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/sir-wade-autodesk-maya-blender-davinci-resolve\/<\/p>\n","protected":false},"author":0,"featured_media":3258,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3257"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=3257"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3257\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/3258"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=3257"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=3257"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=3257"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}