{"id":3303,"date":"2023-12-20T15:52:53","date_gmt":"2023-12-20T15:52:53","guid":{"rendered":"https:\/\/salarydistribution.com\/machine-learning\/2023\/12\/20\/into-the-omniverse-foundry-nukes-openusd-enhancements-ring-in-a-3d-renaissance\/"},"modified":"2023-12-20T15:52:53","modified_gmt":"2023-12-20T15:52:53","slug":"into-the-omniverse-foundry-nukes-openusd-enhancements-ring-in-a-3d-renaissance","status":"publish","type":"post","link":"https:\/\/salarydistribution.com\/machine-learning\/2023\/12\/20\/into-the-omniverse-foundry-nukes-openusd-enhancements-ring-in-a-3d-renaissance\/","title":{"rendered":"Into the Omniverse: Foundry Nuke\u2019s OpenUSD Enhancements Ring in a 3D Renaissance"},"content":{"rendered":"<div id=\"bsf_rt_marker\">\n<p><i>Editor\u2019s note: This post is part of <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/news\/\"><i>Into the Omniverse<\/i><\/a><i>, a series focused on how artists, developers and enterprises can transform their workflows using the latest advances in <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\"><i>OpenUSD<\/i><\/a><i> and <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\"><i>NVIDIA Omniverse<\/i><\/a><i>.<\/i><\/p>\n<p>3D designers and creators are embracing <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/usd\/\">Universal Scene Description<\/a>, aka OpenUSD, to transform their workflows.<\/p>\n<p>Creative software company Foundry\u2019s latest release of <a href=\"https:\/\/www.foundry.com\/products\/nuke-family\/nuke\" target=\"_blank\" rel=\"noopener\">Nuke<\/a>, a powerful compositing tool for visual effects (VFX), is bringing increased support for OpenUSD, a framework that provides a unified and extensible ecosystem for describing, composing, simulating and collaborating within 3D worlds.<\/p>\n<p>With advanced compositing and improved interoperability capabilities, artists are showcasing the immense potential of Nuke and OpenUSD for visual storytelling.<\/p>\n<h2><b>Bringing 3D Visions to Life With Nuke and OpenUSD<\/b><\/h2>\n<p>YouTuber <a href=\"https:\/\/www.youtube.com\/channel\/UCWB2cxFgUbCg79XiGKr41GA\">Jacob Zirkle<\/a> is one such 3D artist.<\/p>\n<p>Inspired by his 10th watch through the <i>Star Wars<\/i> films, Zirkle wanted to create a sci-fi ship of his own. He first combined computer graphics elements in Blender and Unreal Engine before using USD to bring the scene into Nuke for compositing.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/12\/Screenshot-2023-12-11-125415.png\" alt=\"\" width=\"597\" height=\"323\"><\/p>\n<p><i>Zirkle\u2019s ship, built using Blender, Nuke, Unreal Engine and USD Composer.<\/i><\/p>\n<p>OpenUSD was the glue that held his workflow together.<\/p>\n<p>\u201cUsually, I have to deal with multiple, varying file types in my VFX pipeline, and as soon as something gets updated, it can be a real pain to apply the change across the board,\u201d Zirkle said. \u201cBut because I was using the same OpenUSD file for all of my programs, I could save the file once, and changes get automatically propagated through the pipeline \u2014 saving me a ton of time.\u201d<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-68789 aligncenter\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/12\/ezgif.com-video-to-gif-41.gif\" alt=\"\" width=\"600\" height=\"338\"><\/p>\n<p><a href=\"https:\/\/blogs.nvidia.com\/blog\/edward-mcevenue-omniverse-creator\/\">Edward McEvenue<\/a>, an associate creative director at NVIDIA, is using OpenUSD and Nuke to create his short film with the working title: \u201cDare to Dream.\u201d<\/p>\n<p>Through the project, McEvenue hopes to visualize aspects of automated manufacturing. He uses Autodesk 3ds Max and SideFX Houdini for 3D scene creation, Chaos V-Ray for rendering arbitrary output variables and extended dynamic range sequences, and Nuke for compositing elements for final renders.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-68792 aligncenter\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2023\/12\/ezgif.com-video-to-gif-40.gif\" alt=\"\" width=\"600\" height=\"253\"><\/p>\n<p>OpenUSD helps streamline data transfer between applications, speeding the iteration process. \u201cNuke\u2019s USD capabilities allow me to seamlessly transition 3D assets between digital content-creation apps, providing a powerful tool for achieving advanced compositing techniques,\u201d he said.<\/p>\n<p>Other NVIDIA creatives have integrated OpenUSD and Nuke into their 3D workflows. A team of 10 artists developed a <a href=\"https:\/\/www.nvidia.com\/en-in\/on-demand\/session\/siggraph2023-sigg23-16\/#:~:text=Harnessing%20OpenUSD%3A%20Iteratively%20Building%20a%20Pipeline%20in%20Production,-Will%20Cavanaugh%20%2C%20Sr&amp;text=NVIDIA%27s%20creative%20group%20shows%20how,for%20our%20own%20future%20development.\">fully OpenUSD-based pipeline<\/a> and custom tooling on <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/\">NVIDIA Omniverse<\/a> \u2014 a development platform for building OpenUSD-based tools and applications \u2014 to bring to life the \u201c<a href=\"https:\/\/docs.omniverse.nvidia.com\/usd\/latest\/usd_content_samples\/davinci_workshop.html\">Da Vinci Workshop<\/a>,\u201d a project to inspire greater OpenUSD use among pipeline developers.<\/p>\n<p>The artists also used Adobe Substance Painter, Autodesk 3ds Max, Autodesk Maya, DaVinci Resolve, SideFX Houdini, Pixelogic Zbrush and Omniverse USD Composer. OpenUSD served as the backbone of the team\u2019s internal pipeline, offering the flexibility needed to collaborate across applications with ease.<\/p>\n<\/p>\n<p>The \u201cDa Vinci Workshop\u201d OpenUSD dataset will soon be available on the <a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/download\/\">Omniverse launcher<\/a>\u00a0\u2014 free for developers and artists.<\/p>\n<p>Foundry Nuke representatives, Omniverse community members and the NVIDIA creative team recently joined a livestream to discuss their 3D workflows and the impact of OpenUSD. Learn more by watching the replay:<\/p>\n<\/p>\n<h2><b>Powering Digital Workflows With OpenUSD<\/b><\/h2>\n<p>The <a href=\"https:\/\/campaigns.foundry.com\/products\/nuke-family\/whats-new\" target=\"_blank\" rel=\"noopener\">15.0 and 14.1<\/a> updates to Nuke bring significant workflow enhancements to those working with OpenUSD.<\/p>\n<p>The updated GeoMerge node now offers four new modes: Merge Layers, Duplicate Prims, Flatten Layers and Flatten to Single Layer. These give users greater control over geometry and OpenUSD layers, allowing for quick merging of complex structures, the duplication of workflows and more effective layer management.<\/p>\n<p>The OpenUSD-based 3D system introduced in Nuke 14.0 enables users to handle large, intricate scenes with greater ease. And the new Scene Graph Popup feature in Nuke 15.0 allows users to easily filter through 3D scene data, reducing time and energy needed to spend searching for specific assets.<\/p>\n<p>In addition, the main 3D scene graph now includes a search and filter feature, simplifying workspace navigation.<\/p>\n<\/p>\n<p>Foundry is also embracing OpenUSD across its other products, including the latest updates to <a href=\"https:\/\/campaigns.foundry.com\/products\/katana\/whats-new\" target=\"_blank\" rel=\"noopener\">Katana 7.0<\/a>, which boost pipeline efficiency by integrating USD-native workflows already aligned with Nuke\u2019s 3D system architecture.<\/p>\n<h2><b>Get Plugged In to the World of OpenUSD\u00a0<\/b><\/h2>\n<p>NVIDIA and Foundry are both members of the <a href=\"https:\/\/aousd.org\/\" target=\"_blank\" rel=\"noopener\">Alliance for OpenUSD (AOUSD)<\/a>, an organization dedicated to an open-source future using the powerful framework. To learn more, explore the <a href=\"https:\/\/forum.aousd.org\/\" target=\"_blank\" rel=\"noopener\">AOUSD forum<\/a> and check out these <a href=\"https:\/\/developer.nvidia.com\/usd\" target=\"_blank\" rel=\"noopener\">resources on OpenUSD<\/a>.<\/p>\n<p>Share your Nuke and Omniverse work as part of the latest community <a href=\"https:\/\/forums.developer.nvidia.com\/t\/get-creative-and-sleigh-the-2nd-annual-winterartchallenge\/274994\">#WinterArtChallenge<\/a>. Use the hashtag for a chance to be featured on the @NVIDIAStudio and @NVIDIAOmniverse social channels.<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Winter has returned and so has our <a href=\"https:\/\/twitter.com\/hashtag\/WinterArtChallenge?src=hash&amp;ref_src=twsrc%5Etfw\">#WinterArtChallenge<\/a>! \u2744\ufe0f????\u26c4<\/p>\n<p>Share your winter-themed art (like this incredible one created on an RTX GPU by <a href=\"https:\/\/twitter.com\/rafianimates?ref_src=twsrc%5Etfw\">@rafianimates<\/a>) using the hashtag for a chance to be featured on our social channels! ????<\/p>\n<p>We can&#8217;t wait to see what you create! \u26f7\ufe0f <a href=\"https:\/\/t.co\/Ml4cUAUgW3\">pic.twitter.com\/Ml4cUAUgW3<\/a><\/p>\n<p>\u2014 NVIDIA Studio (@NVIDIAStudio) <a href=\"https:\/\/twitter.com\/NVIDIAStudio\/status\/1731738137502556553?ref_src=twsrc%5Etfw\">December 4, 2023<\/a><\/p>\n<\/blockquote>\n<p><i>Get started with NVIDIA Omniverse by downloading the standard license <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/download\/\"><i>free<\/i><\/a><i>, access <\/i><a href=\"https:\/\/developer.nvidia.com\/usd\"><i>OpenUSD<\/i><\/a><i> resources, and learn how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/enterprise\/\"><i>Omniverse Enterprise<\/i><i> can connect your team<\/i><\/a><i>. Stay up to date on <\/i><a href=\"https:\/\/www.instagram.com\/nvidiaomniverse\/\"><i>Instagram<\/i><\/a><i>, <\/i><a href=\"https:\/\/medium.com\/@nvidiaomniverse\"><i>Medium<\/i><\/a><i> and <\/i><a href=\"https:\/\/twitter.com\/nvidiaomniverse\"><i>Twitter<\/i><\/a><i>. For more, join the <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/omniverse\/community\/\"><i>Omniverse community<\/i><\/a><i> on the\u00a0 <\/i><a href=\"https:\/\/forums.developer.nvidia.com\/c\/omniverse\/300\"><i>forums<\/i><\/a><i>, <\/i><a href=\"https:\/\/discord.com\/invite\/XWQNJDNuaC\"><i>Discord server<\/i><\/a><i>, <\/i><a href=\"https:\/\/www.twitch.tv\/nvidiaomniverse\"><i>Twitch<\/i><\/a><i> and <\/i><a href=\"https:\/\/www.youtube.com\/channel\/UCSKUoczbGAcMld7HjpCR8OA\"><i>YouTube<\/i><\/a><i> channels. <\/i><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>https:\/\/blogs.nvidia.com\/blog\/nuke-openusd-enhancements-3d-renaissance\/<\/p>\n","protected":false},"author":0,"featured_media":3304,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3303"}],"collection":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/comments?post=3303"}],"version-history":[{"count":0,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/posts\/3303\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media\/3304"}],"wp:attachment":[{"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/media?parent=3303"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/categories?post=3303"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/salarydistribution.com\/machine-learning\/wp-json\/wp\/v2\/tags?post=3303"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}